Please remove all sight range bonuses from the pyrotechnical supplies upgrade now. Being able to call down smoke and artillery is more than enough for 40mun, but I dont see why a section blob should still be able to reveal HMGs from super far away now simply by letting the vet 1 pyrotech section stand behind cover for 3 sec
I agree with that and I think is part of problem with IS since adding Pyro/healing on them is non brainier decision.
But I have a different suggestions:
Pyro now increases squad size to 5 (without bolster) add 1-2 scoped Enfiled increasing far DPS lowering close and take up all weapons slots. Could add some ability maybe vs snipers or infatry detection.
Medic now increases squad size to 5 (without bolster) tuns one of the entities to medic and take up a weapon slot.
Now Pyro/Medic are not upgrades for all squads since the come with limitations.