Lower the splash damage of plane crashes to below 80 so it cant wipe fullhealth squads
Make sense
- big rear armor nerf for ISU152. Small scatter nerf for HE rounds.
- recon removed from soviet mark target (plane sight range to 0).
-Makes sense.
-instead of nerfing this ability I would rather have it replaced in doctrines that are already powerful and move it commander that are weaker. Imo it should be removed from both ISU-152 and T-34/85 commanders.
- spotting scopes removed from the elefant (not from the whole doctrine).
- stuka dive bomb no longer neutralizes a Victory Point (obvious reasons).
-makes sense. On the other hand spotting scopes have been nered too much. They should add 5+10 sight even when moving and sight should linger and not disappear after moving immediately.
-Stuka is already too expensive and comes to late. I would rather see it become slightly weaker but lowering CP and cost. Again it should be removed the Elephant commander.
- Mortar Pit cost from 350 to 250, now spawns with 1 mortar. Second mortar upgrade costs 100mp and
takes 15sec to upgrade (wouldnt mind then if the section buffs get reverted
).
- land mattress reinforce cost from 45 to 22. (De-)Setup time buffed. These last 2 points are to
address the brits' atrocious indirect fire situation in teamgames
- british HQ artillery flare changed to the 3 standard red flares that we know from other
abilities. The current flare constantly bugs out so the enemy cant see it.
- green flares added to the royal arty recon flares so the enemy can notice it more easily.
- Perimeter overwatch duration from 180 seconds to 60 seconds, cost from 225 to 100
- Assault (commando doc) CP requirement from 4 to 6 (obvious reasons)
-Emplacements need major overhaul.
Having that said I would rather have the cost reduction but keep the 2 moratrs. One would simply autofire and the other would simply barrage. So no more "1 hit" (from each mortar) wipes.
-land mattress makes sense
-brit HQ makes sense
-Reckon flares makes sense, but also increase cost and time to deliver.
-Perimeter overwatch way to cheap at munition especially since it superior to sector artillery. I would lower CP and cost but make arty less lethal
-Assault need overhaul with the new moving accuracy
- Stuka zu Fuss rework: default barrage now randomly scatters like the incendiary barrage. Onehit kill radius slightly nerfed but AoE suppression added to the rockets. This would give OKW a very important tool against blobbing or spamming which atm they have absolutely no great tools against (hands down the biggest problem of OKW imo), while also adjusting the stuka's cheesy wipe capability against slower-to-react teamweapons which can be too oppressive considering the stuka's early possible timing. Vet 4 incendiary barrage moved to vet 1 but flame DOT greatly reduced, scatter reduced and cost from 100 to 50… to give okw a nondoc tool to deal with garrisons, structures and soviet fhq more easily. Veterancy 1 cooldown bonus added to vet 2. The live version vet 0 stuka barrage gets moved to vet 4. free ability. All 3 barrages share the same cooldown ofc
- spec ops recon flares now drop 3 green flares in the area so the enemy can notice it more easily.
- Fusilier G43 now requires both weapon slots (for balance and it also fixes the "bug" where a schreck squad that dropped 1 schreck, can upgrade to G43)
- IR HT population requirement lowered
-stuka I would rather have cost reduction and barrage replaced by incendiary rockets. Explosives rockets could be an upgrade costing fuel/manpower after T4
-Flares greatly increase CD and also increase delivery time
-Fuss makes sense
-IR HT I would rather have it replaces by the one in sneakeye mod since it would bring it inline with 251/flares one. I would also like to shared veterancy.
- Pakhowitzer damage nerfed but cost also reduced. OR remove its autofire but change nothing else.
- M8 scott auto-fire AoE damage nerfed (barrage unchanged)
I would rather have PakH replace Scott in T4 and make scott doctrinal killing 2 bird with one stone.