As ost, 480 to Counter pit 100% of the time.
As OKW 270 in addition to regular army(or however much puppchen costs).
Also, there is also area denial you forgot.
Provided the raketen can even hit it LOL. |

OST Jagers say hi
Fuck I should save up for the Breakthrough doctrine. |
So I've been playing UKF quite a bit recently, and I'd like to challenge your assertion that they need to rely on, or rely on heavily, the mortar in large team games. I don't typically build this, as I see it as a waste of time and resources. Rather, there is some "carrying" that needs to be done by your team mates, but it's worth it if you preserve your troops, vet them up, and move toward armor at a brisk pace. With any luck, your allies can take the brunt while you do this, and you can in turn support them in the mid to late game.
I don't think you are able to do so in 1v1s tho, this change will affect 1v1s as much as it will affect larger team games if not more. |
How many units should it be able to fight off by itsel? Should the axis player need at least 3 indirect units to take it out?
It doesnt bleed. Its all or nothing as the axis player. If they bring it to the cusp of death but for some reason cant finish it yet you landed a single shot killing a single model you have bled the enemy more than they bled.
I would be in favour of unlimited brace if it acted like the old soviet self repair that puts a tax on MP income so it mimics bleed (and every unit you brace increases the tax, same as the old self repair) but until emplacments bleed there is no reason they should be able to fight off the whole german army by themselves.
I am not arguing or anything but doesn't repairing or trying to repair the pit also technically count as bleed? Not to mention you having to assign a Sapper unit to repair it.
And instead of having this back and forth experimentation with a broken unit in terms of balance, why not just go ahead and replace it instead? I think it would be much easier that way if I'm honest. Like I said, I've noticed that whatever you do with it it's always gonna be in this meh state where it's either over performing or under performing with a better alternative just looming around the corner which Relic doesn't seem to want to acknowledge for some reason, another example of this is the broken raketenwerfer which can just be simply replaced by a Pak 38/40. |
The thing is, immobile or not it shouldnt be surviving be attacked by 2/3 units at once from different directions. It used to be able and that was a problem.
The problem is that there is limited downside to investing in 2/3 indirect fire units to counter the pit because they will continue to bleed the enemy and possibly even wipe with 0 input from the player after the pit has fallen in the same way the pit used to. Any unit that can inflict micro and bleed on the enemy with no or next to no input from you is bad news. The fact that wipes can come from them as well is just extra bad
So let's see here, it's immobile, it shouldn't be tanking as much damage as it did and now it has a smaller range, besides you paying 400 man power for 2 static smaller range mortars with abusive smoke abilities I see no more point in it to be honest, it can be easily countered now without the Brit player being able to do anything because of Brace bait tactics.
What is it good for anymore? I think the recent stats answer that question, and the answer is nothing.
There is absolutely no point in it any longer (Apart from it being OP before, and even then I was disgusted by it and only used to spam it once just for the shitz and giggles). |
I strongly recommend to lay aside any ad hominem posts. Continue in a civilised manner with topic related posts.
That's what I'm trying to do but I'm not exactly a moderator with the power to silence trolls. |
so you want them to have a mobile mortar ? if so we gotta remove the aec or give ost light tank
Sure give the Ost a Panzer III, I'd even love to see that.
As far as I remember they even had voice lines for a Panzer III call in.
You also have the Puma from Mobile Defense to call in if needed. |
Off topic: Havn't seen Mr. Smith around for awhile :thinking: Hope he's doing alright. 
Probably just work/college/life in general, I know the feeling that as well.
Another thing to note about this is that it's interesting that back in May 2016 he wasn't yet a modder, fast forward an year and a half and he's already one of the people in lead of balancing the game.
Pretty spectacular stuff if you ask me. |
ib4Scope 
Mod team did a lot of advanced yoga to work around the scope, for better or for worse.
Possible, altho again as I said they tested 1 mortar emplacements with the upgrade to 2nd mortar but I guess they abandoned it for some reason as well.
This is why I wanted this open discussion instead of me just sending him a PM on here or messaging him on Steam. |
Don't fool yourself, this is just an attempt to blame Smith openly. If you were really interested in his personal opinion without the wish to expose him, then you would have just written him a PM.
I actually thought about that as well, however I just wanted an open discussion here as to see why he decided not to include it in the DBP, it wasn't even tested.
I'm just wondering, that's all. If the moderators really think that I'm personally attacking him just close this topic, I also have him on Steam, simple as that. |