I'll actually point fingers at people and laugh out loud if people actually support CoH3 if it uses the same commander system as CoH2.
I mean it's obviously bullshit, they should either give you only 3 commanders but with like 16 abilities or you could choose from 12 commanders with like 6 or 8 abilities each because honestly, CoH's doctrine system was better, and the only thing that CoH 2 did was give you the ability to choose what exactly your 3 commander choices were going to be while giving you less options (since you couldn't choose what to research for anymore) and had 1 less ability than the ones in CoH which never made sense to me, instead of improving the doctrine system which CoH had, they took 2 steps backwards and 1 step forwards. I don't mind if they're payed, but make em worthwhile.
And releasing 2 broken commanders and nerfing them after a month after you're done getting your money from them was a gay ass tactic undertaken by them. And yeah I know it's SEGA pulling the strings but I mean come on, no self respecting developer would put up with that crap.
There are currently devs that make money while not being money mongers and actually delivering good content and well designed games, but of course there's the argument that comes in that most of these devs are Indie and don't have an asshole publisher attached to them. |
Seems like somebody got his butt fucked by the German army and now doesn't know how to handle a loss.

Axis soo ez gameplay, and axis soo boring and hard (need much more micro and A move over map dont work like as sov).
So he's basically crying that he got owned... by a player with the same Army as him? Dafuq. |
Its a minor feature but on some maps it can be pretty usefull, i found it very handy on that schilburg outskirts map from stormless (previous patch. With that fuel in the north that would easily got cutoff by decapping the vp, but with the opel i could still enjoy that income (and my m8 as well)
That's actually pretty exploitable if an OKW player has a med truck setup in the same sector since he'll be able to reinforce from there. |
also the opel blitz keeps territory connected if they are cut off (not decapped) and planting a blitz on top of a ammo or fuel sector gives u more fuel or ammo then u would get if u plant it on a strategic sector i believe.
That's actually good to know, thanks. |
I really like this, good job Legion.
I especially like how you left certain MGs to be earlier but not right out of the gate so it's more or less equal and balanced, and not like it is right now with 2 Armies being able to field MGs straight out of the door while others have to wait longer.
But I wish that you did something with the mortar pit, that needs a serious rework as well. |
If they at least would update the mod tools...
Hey, CoH got workshop support for maps... After 11 years. |
Pretty much, why would they let the community to balance the game otherwise lol.
They just left a skeleton crew of 2 or 3 guys to set a gay scope or whatever and that's about it. |
I remember you mate Few years back my steam friend cap was pretty much maxed out at the time so had to do some house cleaning, feel free to re-add me now that I have plenty of room. And yeah I realized clans in coh 2 are pretty useless since it's such a small community and there is very little actual clan stuff so kinda forgot about the whole thing.
No problem dude, I'm just glad that we played in the small amount of time that we did.
And sorry for de-railing the topic. |
======================
- I think you are right! Soviets, USF and OKW ought to have 76mm AT guns at T0,
replacing Raketen and also giving all those faction a T0 MG of MG42 power. Of course,
with the Raketen replaced with a PAK 38/40, the price would increase say, to that of Zis-3
(which would now be in T0)(and insta-nuke the 222 and the HT) 
Apologies. I rant and do sarcasm as vocabulary.
My point is not that USF and UKF need medium AT at T0, but that your request is unreasonnable.
"How would you like it if..." is what I'm trying to say here.
You have Panzerfausts and Raketen. UKF have nothing. Sov have nothing (at T0)(AT 'nades?).
USF have vet 1 AT RifleGrenades. Buffed infantry with improved MG at T0? I think not.
It works thus: T0 MG with 4 men w Bolt Action grenades, bunkers or 5-6x men squads with
auto rifles and no MG.
OKW have STG44 (auto) and no MG. Same as Americans. Same as Penal Soviets.
How would you feel if UKF gained 5x men at start with 5x M1 Garand at start (+ their MG)
(Also gaining medium AT gun). Not reasonable?
Then why do you ask for it?
(I know, I know, you think only Germany ought to have no weaknesses)
(5x men squads, auto weapons, early free 'nades, medium AT, improved MG) All at T0.
(And 'fausts!)
===========
Also on UKF/USF weapon rack double upgrades :
For a 150 manpower, 50 fuel, 120 munition upgrade... They also don't have super
PanzerGrenadiers and OberSoldaten that liquefy allied troops.
Also note that each Bren, each BAR is substantially weaker than LMG42s.
Would also require removing Manpower/Fuel 120 muni cost of upgrade. Making tanks
come that much sooner (Remember those are SIDE-grades not free like German's).
How about we remove weapon racks, double firepower of Bren/BAR/M1919A6 but limit it to 1.
Remove fuel/manpower cost of grenades, weapon upgrades, lowering cost of all allied troops
to 245 (and making Gren 5x man, and cost 245) and making volkgrenadiers cost 245, making
penals 5x man and costing 250 (but giving them DP28 upgrade and changing their satchel to
a regular grenade, and giving them and US and UKF free AT grenades (ie: Panzerfaust)
Then changing Soviet sniper to 1 man, 82 health, semi auto sniper rifle w explosive
bullets that stun entire blobs of infantry, and much higher vetting with vastly improved
stealth.
... If all infantry and all snipers (and then all tanks, mortars, AT guns and all tech
being the same and costing the same and...)
Would you be happy?
Seriously. I want to know.
Why should 708 manpower, 70 fuel, 170 munition squads be weaker than 240 manp, 60 muni squads?
A.Soldiers also said UKF Infantry should lose Trenches (but Gren retain MG bunkers)
Would you like pioneers being moved to T2, and MG bunkers delayed until then?
If Assymetric balance is not working for people, isn't it time to move to Symmetric balance?
(aka: All-stats mirror factions).
Should all factions have 5x men squads with auto weapons, Snare, Medium AT at T0, Excellent MG
at T0 ie: No weaknesses, and all strenght, for everyone?
What the fuck are you talking about lol, where do I say the Brits should lose making trenches?
Except for my suggestion about the British rework of Anvil and Hammer being more prominent in the player's choice of how he plays the British, either with no choice of of a sub-doctrine being a sort of mix and a jack of all trades but master of none, or specializing further into either defense or offense, you can't even quote me on half the other shit you're talking about.
So just because I have an avatar of a German soldier with an MG34 does not mean I'm an Axis fanboy, why would I have the link to Planet Smasher's Artillery Pit in my signature if I was an Axis fanboy lol.
Also, I have nothing (since you said "you" (as in me) have panzerfausts and the raketen), OKW is not "my" Army, I just don't think it should be left in the dirt like it is right now and I see no point in a T0 AT gun to be honest, and the only unit with Sturmgewehrs are the Sturmpioneers so your argument about OKW should not have a T0 MG because they have the Sturmgewehr armed Sturmpioneers only applies in a game where a person gets more than 1 Sturmpioneer squad as the Volksgrenadiers are still the OKW's mainline bolt actioned armed infantry units that you usually have around 3 of, so applying your logic of an Army having bolt action armed infantry squads (like everyone else except for the USF) is hypocritical in this case.
And I never stated that Symmetrical balance would have to be implemented as to have all of the Armies be mirrors of each other, but I think that balancing them symmetrically while keeping them unique and not just skins is possible and like I said in another topic, if I'm given enough time and resources I'm willing to do it myself to prove my theory, but for now being a lone modder with life, work and college on his hands I cannot do this on my own and I will not devote my limited free time to making something which many people doubt and even if it works you all will spit on it just out of spite that a person labeled as a comp stomper did the impossible instead of just bickering endlessly on these forums. |
Hey dude, long time no see. I also noticed that you un-friended me on Steam.
I'm the guy with which you made that group on Steam called "Panzer IV Command" btw, we played a lot of CoH2 back in the day.
Anyhow, I can't agree with you more, especially on your first point about counter arguments amounting to nothing more than bickering on the forums, especially for individuals like Katitof whose sole purpose in life I think is to do just that, apart from telling me that since I'm a "comp stomper" my opinion is irrelevant, altho he is forgetting that his relevant opinion-ed ass got banned from these same forums for a long time. |