are we geting a total wipe rank !
rest in peace
http://www.companyofheroes.com/leaderboards#profile/steam/76561198124468103/standings
btw, in last december, Seeking changed his steam-name to "cheating bastard" for a few days

Thread: My respond to the accusations9 Apr 2021, 17:04 PM
are we geting a total wipe rank ! rest in peace http://www.companyofheroes.com/leaderboards#profile/steam/76561198124468103/standings btw, in last december, Seeking changed his steam-name to "cheating bastard" for a few days ![]() In: Lobby |
Thread: How do you stop the OKW blob?9 Apr 2021, 15:16 PM
^^ Just can't combined arms against it early as soviets. Penals, shocks and Guards are all capable of dealing with blobs as long as you use cover efficiently. Or maxim spam (3-4), those are especially efficient on such a map. Just dont get stuck on conscripts pls vs OKW. Just by looking at the construction orders it's easy to see you didnt have enough units on the field. 2 maxims 2 cons gets overrun too easily if the enemy uses LeIg/smoke or stukas In: Replay Reviews |
Thread: Why no more non-linear teching9 Apr 2021, 15:08 PM
All the risk of USF non-linear teching has been removed. Brit has somewhat of non-liner teching ![]() In: COH2 Gameplay |
Thread: USF is confusing8 Apr 2021, 20:50 PM
1) No. However they have something called "shared veterancy", meaning they receive veterancy (xp) from friendly nearby units that deal damage, even if the officer squad itself doesnt shoot at all 2) The point is just that the squad becomes more mobile outside of combat, that's it. 3) No. The only infantry squads that get a better elite version of the bazooka are paratroopers and rangers. Elite bazookas deal more damage and have more penetration. 4) Yes, a Captain is still an excellent fighting squad. It's only a tiny bit weaker than Lieutenant and Riflemen |
Thread: report a drop hack8 Apr 2021, 11:43 AM
smash your mother suxk my dick under my desk YOU ARE SAME YOUR MAMA In: Replays |
Thread: What an id iot this guy!!!!8 Apr 2021, 11:42 AM
8/10 chat In: Replays |
Thread: 4v4 win rates disparity7 Apr 2021, 14:42 PM
yes totally. top 200 in teamgames means you can get a totally boosted 45% winrate player with inflated ranks. I see it all the time where allies randoms cannot deal with MG42 or heavy axis tanks at all. ![]() Another big issue are the punishing tech trees from USF and Soviet. Axis always have everything available basically and dont need to back tech. But now if you have a teammate who went sov t1 or USF captain for example, they often get rekt vs OKW blob or lmg42 blob. Because they have no MG. Or vs tank rush if they went Lieutenant In: COH2 Balance |
Thread: Hey dev. team! Are you thinking about ANYTHING for quitters?5 Apr 2021, 23:18 PM
I know it sucks hard, but I would absolutely hate a disconnect/leave penalty in CoH2. Nobody should ever be forced to play out a match where your teammates are trolling or just horribly unbalanced teams (rank 5000 teammates vs top 50) ![]() I would never want to waste my time on this In: COH2 Bugs |
Thread: Commander patch 2021, partisans5 Apr 2021, 11:31 AM
Hello, i am not here to argue or anything of the likes, i would just like some insight on the upcoming change for the partisan tactics. Partisans were changed to open a slot as Vipper said. The change overall is also a buff, not a nerf, have you even used new PPsH partisans yet? The quickspawn behind the lines cheese just to destroy a 10% hp tank or inf squad with no counterplay has also been adressed by giving them mediocre Kar98s at the start. Why Spy Network was changed? Previously ALL teammates were able to see spy network too, not only the player that used it. What could possibly go wrong in a 4v4 where 1 guy spams maphack for 4 people all the time now that the doc is good again In: Lobby |
Thread: population doesnt make sense5 Apr 2021, 11:25 AM
Hi Hector In: COH2 Balance |
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