But it's meant to deal with pure AT gun walls, it's the main purpose of the Sturmtiger. It sounds like your error here was not building tank destroyers.
It's the same with most heavies. KT, Crocodile, ISU152 and to a lesser extent IS2, KV2 and Tiger are all there to deal with AT guns and usually require you to build a TD
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Dealing with Sturmtiger in recent patch5 Jul 2021, 10:32 AM
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Thread: disappearing panzerfaust5 Jul 2021, 10:28 AM
All AT nades can randomly disappear as well. Dont think it can be replicated or fixed In: COH2 Bugs |
Thread: Ostheer is for munitions heavy5 Jul 2021, 10:24 AM
I think we got ourselves a schreck spammer + Ostwinds "trust me that strat works!" hero gamer here In: COH2 Balance |
Thread: Relics Legendary Team Game Matchups4 Jul 2021, 23:08 PM
![]() Watchmaker = Rosbone btw. Kind of my own fault though for searching 4v4 after midnight europe time ![]() In: Scrap Yard |
Thread: Pak43 bug3 Jul 2021, 21:15 PM
In: COH2 Bugs |
Thread: Trying to get into Discord.29 Jun 2021, 21:00 PM
Then it asks for a password and I don't know what password it is wanting. Your Discord account password. In: New Members |
Thread: USF Pathfinders need to be balanced21 Jun 2021, 21:05 PM
I use Pathfinders regularly, and imo they are fine at best. The only situation where they are OP is when I play vs someone who obviously doesnt know their weapon profile at all and stays as far away as possible from me. The airborne paths can't hit a barn door if the enemy walks towards you for CQC, because the sniper rifles have an inverted profile: Maximum accuracy at maxrange, bad accuracy at short range. You can test that for yourself, I think even Wehr pio has a chance of winning if they just walk up. In: COH2 Balance |
Thread: Pretty bad gameplay design21 Jun 2021, 12:28 PM
Surely had nothing to do with the opponents being much higher ranked and having almost 50% more winratio... In: Replays |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 02:07 AM
thats what Im trying to say? Try to avoid RNG in your arguments. The first strike damage is weaker than the old B4! Or you're telling me now the shells land soo quickly (10 or more seconds to react after 1st shot landed) that the B4 turned into a devastating wipe machine now compared to the old B4?? In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 01:15 AM
So your whole point is based on the RNG that the B4 player has. Got it. Or versing someone incapable reacting to the 10+ seconds delay in between shots. The mere existence of the B4 also means 400mp 50 fuel that could have went into a better/more important unit for this situation instead. You cant take out a mobile unit with pure ammo investment. But you can do that with howitzers, which can cause a massive shift in the war economy advantage for both sides of the match. "But what if the howitzer hits something" is a trash argument and doesnt change that fact. It's not launching homing missiles guaranteeing to kill stuff In: COH2 Balance |
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VS
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[NS] aerafield
CSSSSSSI: Stalingrad
SoE-Sturmpanther-
CPS Make America Great Again!
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CPS Bondage♂Sex♂Party
CPS Deep♂Dark♂Fantasy
[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,975 -
VS
CSSSSSSI: Stalingrad
Käsezwerg
SoE-Sturmpanther-
[NS] aerafield
CPS Make America Great Again!
CPS Deep♂Dark♂Fantasy
CPS USE-M246
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[NS]oE vs CPS g1by: aerafield map: Unknown1-1,383 -
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ChronoWalker
[NS] aerafield
DGM Baguette
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(◣╬◢) Loxley ????✠????
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Elastischer Hosenbund
Long2000
For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-1,513
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