some complaints of coh2 is because of heavy tanks stall, best of coh3 is no more >60 range AT just canceling out tanks.
Last monday when i was playing in the evening coh2 got 4000 players and coh3 3000 so that means last patch actually change something. For me game is really cool right now. 4v4 is way more funny than coh2 - no more fast stuka zu fuss, no more bs heavy tank destroyers, doctrinal panther and less arty spam in general. That's true people blob medium tanks but that's why late game is so good. Finally its not about boring tank destroyer spam where sherman or panzer means shit now we got normal tank battles.
As I mentioned in the past, I think the "superheavy" tanks in CoH2 (ISU-152, Elefant, JT and maybe KT), those were BAD for the gameplay. They were frustrating af to play against or borderline unbeatable if you picked the wrong doc. And CoH2's tank destroyers needed to be buffed to insane levels in order to keep superheavies in check, and then those TDs made mediums and heavy tanks almost useless. I don't want that to return in CoH3.
However CoH3 needs way more beefy spearhead units like the Croc or Pershing and way more specialists like the Archer and Nashorn. I'll put my more detailed post from the CoH3 server on here too
At least this got acknowledged by the devs soon after as well:
https://www.twitch.tv/videos/1995945987?t=00h50m30s