Nobody wants to make RTS games. It takes a lot of effort and a lot of design work behind the scenes before you even get to the coding. They're extremely complex games and there are so many moving parts that all mesh together to make the game "feel" right.
Indie studios largely avoid them for this reason - they also avoid them because they are largely not profitable. Even Age of Empires IV, one of the bigger RTS releases of the past decade, has only a fraction of the sales of anything in a "trendy" genre - battle royale, hero shooter, survival crafting, etc. For this same reason, AAA publishers and developers will not commit to them either, or will only commit where the profit is assured - take a look at upcoming RTS games with buzz surrounding them and count how many are remakes or remasters.
The other problem with RTS games, from an indie perspective, is that they require too much maintenance to remain successful. There were two fairly large attempts at a "Company of Heroes-like" RTS in the last decade - Iron Harvest and Ancestors Legacy. Iron Harvest was pretty shit from the get-go, but Ancestors Legacy was honestly amazing. It nailed the feel of Company of Heroes in terms of unit play and counterplay, and the developers had some competitive aspirations. The problem with both of these was a lack of investment - the developers of Iron Harvest straight up said they weren't really interested in balancing or supporting a multiplayer scene, and Ancestors Legacy just fell off as it wasn't profitable to patch anymore, and the balance was left in a bad place after the expansion faction released.
So it's a difficult road to make an RTS, and even if you make one it's no guarantee that you'll get the profits needed to support it and foster a healthy community. Another big problem is that RTS has traditionally been a Western genre - Japanese developers largely don't make them, and those are the only large development studios that will okay a project purely on the merits of making a game, not for the potential for a profit.
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