HAH, one unit USF can't popcap abuse with.

Thread: Fallschirmjäger/Paratrooper bug17 Jan 2020, 11:25 AM
HAH, one unit USF can't popcap abuse with. ![]() In: COH2 Bugs |
Thread: Fallschirmjäger/Paratrooper bug17 Jan 2020, 00:30 AM
If you call-in falls or paras and then run out of (9) popcap before they get dropped from the plane, the game just swallows the 340/360 manpower, but the paras/falls will not get dropped! This bug is kinda niche but it can cost you the game in the later stage.... which almost happened to me when I discovered this bug ![]() It doesnt happen on commandos because unlike falls or paras, the commandos spawn in the game the second you call-in the glider In: COH2 Bugs |
Thread: Favorite Lines of Dialogue?16 Jan 2020, 13:10 PM
"First class battle taxi? Driver, a Reichsmark extra if you turn around and head for fucking germany" ~ Panzergrens if you order them to go inside a 251 or 250 In: COH2 Gameplay |
Thread: Teamkiller Report - Smoking Gun (for Sturmpanther)16 Jan 2020, 11:00 AM
Not that we can do much about it, can we https://community.companyofheroes.com/discussion/246443/community-code-of-conduct https://community.companyofheroes.com/discussion/246442/player-reporting-guidelines#latest TL;DR Since he is a repeat offender he gets a longer timeban if you report him correctly. Send an email to enforcement@relic.com with a text where you briefly describe what happened, and the steamID64 or steam acc link of the offender. You also attach these screenshots (name of offender and the teamkilling must be visible on them ofc) as well as the replay to the email. The email must follow a certain structure so please make sure you read the second link above carefully In: Replays |
Thread: State of Heavies12 Jan 2020, 19:11 PM
yeah I guess they would be somewhere between panther and elefant/ISU level In: COH2 Balance |
Thread: State of Heavies12 Jan 2020, 19:00 PM
I just wish their anti infantry capability would return to pre-patch levels ![]() Or what about turning them into tank destroyers by nerfing their anti inf hard but buffing armor and/or penetration ![]() In: COH2 Balance |
Thread: State of the Sturmtiger11 Jan 2020, 22:22 PM
Sturmtiger is imho okay, you just need to get a feeling about when and where you can use it and where you can't. You need a few rounds to get a feeling for its projectile behavior... then 90% of the times you know where a shot would miss or slightly undershoot.. and where it hits pinpoint accurate. And what sight-/shotblockers it can shoot through. I would wish for 2 small improvements however: 1) replace vet 1 HE nade with a smoke nade and 2) slightly faster aim time In: COH2 Balance |
Thread: High moving accuracy on Panzerfusilier G4310 Jan 2020, 12:08 PM
Fusiliers G43 moving accuracy is at 0.8 if Im not mistaken, compared to 0.9 on all other G43s. Personally I find fusilier blobs kinda awful to be honest.. their dps is good but the downside of not having a cover-denial grenade and no sandbags hurts. While you can somewhat fix these 2 downsides by simply building a volk squad, they still have the massive healing problem. 6 models means 1 more model to heal and they dont get any self-heal tool from veterancy. In: COH2 Balance |
Thread: The Cancer That Is Soviet Field HQ7 Jan 2020, 17:08 PM
which is arguably much better design. You had insanely strong early and mid game if you executed it correctly but if your opponent played smart and survives long enough you were kinda screwed. This is better design than this "oh great I have a swiss knife commander during the whole game now" like we see on some other docs like Jaeger Armor for wehrmacht In: COH2 Balance |
Thread: The Cancer That Is Soviet Field HQ7 Jan 2020, 14:43 PM
Thats a completely different topic. During the feedback phase of the commander revamp more than a year ago I pointed out multiple times that this doctrine does not need a lategame KV2 In: COH2 Balance |
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