Profile of EtherealDragon
Post History of EtherealDragon
Thread: Cav Rifles9 Apr 2019, 15:11 PM
Calvary Rifles fill in for a regular Riflemen in your build and they by default have longer range snares so it's not much more micro taxing in that regard. As a type of Riflemen you can argue they should have snare and that it fits thematically as a close-range specialist. Do they really need the satchel to be an effective unit? Not really, but I think the only reason you would need to remove the satchel was if their AI power was so oppressive that they were more of a AI specialist instead of a generalist unit which I don't think is the case. (though they are built primarily for AI I would say)
Thread: Every faction should have weakneses.9 Apr 2019, 02:50 AM
Because they have snares on Sappers? Lol If they couldn't crutch on 5 man Tommies they'd easily be tied with OST as worst faction currently IMO. Their indirect fire is still lacking and their stock Armor is still on the borderline UP/Just OK side aside from Churchill and Croc. 1v1 perspective of course.
Thread: Should all AT rifle have normal rifle accuracy？8 Apr 2019, 15:30 PM
You clearly weren't around for the "Dank Hunters" patch where you could just spam PTRS cons and hard counter everything through the early-mid game. Fun times.
Thread: Why does ost puma require battle phase 2?8 Apr 2019, 03:01 AM
Main problem is that the fuel difference between StuG and Puma is so minimal that if you are going to tech BP2 then you might as well just stall for the extra 25 fuel to get StuG. Honestly I think the best way to make Puma work would be to make it side tech from Tier 2 like AEC and just cost it appropriately so that going for Puma is a conscious and deliberate decision to counter T70 and the likes.
Thread: NEW COMMANDER PREVIEW - Version 3.0 changes3 Apr 2019, 18:43 PM
Thread: OKW - Grand Offensive - Feedback3 Apr 2019, 14:33 PM
I like Stark's idea of reworking the Tiger's Inspire ability to make it more usable. It might be nice if it worked like Command Panther Aura and unlocks at Vet 1 but becomes progressively better with each level of Vet. Being locked behind Vet 4-5 is kind of pointless for how often the Tiger is liable to actually reach that level.
Another idea would be to have 2 separate Command Abilities - one for infantry and one for vehicles. The infantry ability might work like Combined Arms and *not* nerf the Tiger's ability - it's MUCH more usable for those likely situations where the Tiger is your lone piece of armor supporting infantry. The vehicle ability could be geared towards swarm/blitzkrieg tactics and nerf the tiger's combat ability in favor of tactical armor play.
Thread: Soviet - Airbourne feedback2 Apr 2019, 18:28 PM
2 Apr 2019, 17:34 PMVipper
This might be okay if they increased the rocket AOE so it did more splash damage and made it do very little damage to infantry OR found a way to improve it's collision detection. I'm just skeptical because a powerful rocket that's hard to land is still useless and if you increase the speed then it's impossible to dodge and cancerous like old CAS Commander.
Thread: Soviet - Airbourne feedback2 Apr 2019, 15:51 PM
I feel like as of 2.0 this commander is moving in the right direction. I feel like the AT strafe continues to be the weak link in this commander as the ability that is supposed to be your late-game AT supplement. While I appreciate a new ability for variety and something that is cheaper and able to be used more often I find the "skill shot" nature too problematic for the ability to be ever be useful as just a pure DPS ability due to the high liklihood of most of the rockets missing. If this ability remains a skill shot I think there should be some kind of temporary debuff applied similar to tulip rockets so that it can function as more of a synergy ability to work with AT guns and SU85s and still reward you for near misses and glancing blows.
Thread: Maybe stumtiger should remove reload DEBUFF？28 Mar 2019, 02:53 AM
Vipper has an excellent point - now that KT can get Commander upgrade the extra accuracy means that it performs really well and you're likely going to want to get that since it overall is more flexible to use. Honestly IDK how OP having both Sturm and KT would be given the teching costs AND pop cap needed to have both on field at same time.
Thread: Soviet - Airbourne feedback27 Mar 2019, 18:15 PM
27 Mar 2019, 13:14 PMKatitof
I was thinking more along the lines of you wanting flamer for garrison/heavy cover denial - where losing that utility hurts you a lot more than DPS at different ranges. Also I guess the fact that flamethrowers don't use accuracy so they are better against squads with high RA. Either way, point being that SVT upgrade probably has the biggest boost for CE and to not be able to use it in conjunction with flamer makes it even less appealing of an ability to me.
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