Feels like more and more of the budget is being put in marketing instead of the dev budget. 7.7% inflation in Canada this year isn't helping either. I can't imagine any of the good developers staying if they aren't getting a good cola raise
2022 is just a terrible year all around to release a game
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Post History of Applejack
Thread: i fear Relic/Sega is wanting too much7 Aug 2022, 08:46 AM
In: COH3 Central
Thread: [Relic][Roadmap] #4 2022 Summer Content17 Jul 2022, 04:28 AM
With all the classified info, I hope this is a sign Relic is going to delay Coh3.
Its not going to be finished on time, not if the Mission Alpha is the best they got.
In: COH3 Central
Thread: When you have a konig you are invincible20 May 2022, 09:25 AM
18 May 2022, 16:38 PMBasedSecretary
Don't do stuff you can get reported for?
You can post your playercard here, nothing will happen.
In: COH2 Balance
Thread: When you have a konig you are invincible15 May 2022, 19:23 PM
It got (indirectly) stronger when Jackson/SU-85 got nerfed
In: COH2 Balance
Thread: What was, bar none, THE most busted unit in CoH2 history?13 May 2022, 10:02 AM
Thought of another thing:
Damage used to stack with demo charges and mines. You used to be able to put both a mine and demo charge together, usually as soviet, to make a big boom that killed most tanks. The explosion from the mine would trigger the demo charge and both would do damage to the tank. I think its fixed now where only the mine would do damage and demo charge wouldn't. Back in the day, you could lose your Pz4 to some random mine + demo charge if you weren't careful.
It wasn't busted or broken, just annoying but really funny and satisfying when it actually worked.
Thread: What was, bar none, THE most busted unit in CoH2 history?11 May 2022, 19:54 PM
Ettelbruck Station used to be a 4v4 map. Don't know if you ever play 4v4 but Ettelbruck is the smallest map in the 3v3/4v4 map pool. Artillery was insanely effective and one side had an advantage over the other.
I made a video back in the day for it and posted it here and some of the changes I suggested made it in! Or at least saw the desk of a map developer.
Thread: What was, bar none, THE most busted unit in CoH2 history?11 May 2022, 08:12 AM
Oh man, if we're talking about OP stuff. Here's a list.
You were probably around for IL-2/T-34 ram combo. It wasn't OP per say but it was a high risk, high reward for a big swing in either direction. Either an enemy heavy tank died or you were out 250 muni and a T-34. Heavies were pretty powerful but they all had the weakness of dying to this combo.
Now going farther back. When Rifle Commander was released, the E8 was an insanely good tank. It was super accurate on the move and the AoE on the shell shredded infantry. You could run circles around enemy squads and still blast them with every E8 shot. Really fun to play until the E8 ran into a mine.
You used to be able to do call-ins on enemy home bases. So you would see artillery or loiters on your base sometimes if you were losing particularly hard. The worst abuser was the OKW tactical nuke from OKW Salvage Doctrine (iirc). Back in the day OKW had lower munitions and fuel income but their OST allies could build caches to up their income. OKW players using this would save up about 600+ munitions then call in the arty barrage on their base (most of the time on USF) and destroy their entire base with one click. It was pretty nuts. You can actually see it here: https://www.youtube.com/watch?v=7Rp6gleSyDw
Penals used to get flamers (as someone mentioned) which was amazing on them because of the high member count and the already high AI damage. HOWEVER flamers back in the day had a random chance of exploding and killing units if being shot at.
Volk shrek blobs used to be a mainstay of the OKW army. They always had 3 volk squads with shrek upgrades which would counter any vehicle that allies could throw at them. What also sucked is back in the day, calliope wasn't in the game so only Soviets had rocket arty to counter these shrek blobs.Volk shrek blobs were insanely durable but also bled MP like crazy for the OKW player.
USF Riflemen used to have smoke grenade so they could self smoke MGs. What usually happened though was 2 Riflemen squads would hit an MG, one to smoke, and one to push up and throw grenade. Although 1 squad could do it themselves. I think MG42/34 suppression was upped so that 1 squad couldn't do it alone.
Up until recently, Soviet 120mm was basically a broken unit that didn't work for its price. The barrage took longer to fire than the autofire and the AoE was non-existent. Then it got fixed and then nerfed.
OST Close Air Support doctrine used to be insanely good. It had a button that let you instantly convert MP (then eventually fuel) to munitions, no pickup required. It had a anti-infantry strafing run call-in and an anti-armour strafe call-in. No one ever used the anti-infantry strafe because the anti-armour strafe destroyed infantry better than it damaged tanks. So you would have OST players just constantly calling in anti-armour strafes on infantry.
I'm trying to think of other stuff that was broken that come to mind but I think most of the stuff was mentioned like Tiger Ace and ISU-152 HE shells.
Thread: Coh2 was reviewed by SsethTzeentach!7 May 2022, 01:16 AM
6 May 2022, 19:22 PMProtos Angelus
Very popular youtube game reviewer/memer.
A lot of the game he reviews gets really popular. He reviews good games too, seriously check out his content.
Not to be his fan boy or anything but a lot of the games he reviews eventually ends up with steam reviews mentioning him.
Thread: Coh2 was reviewed by SsethTzeentach!7 May 2022, 01:15 AM
7.9k 24 hour peak. Can't wait for it to go up.
Thread: Coh2 was reviewed by SsethTzeentach!6 May 2022, 17:58 PM
Huge influx of new players incoming. These couple weeks are going to be great for playing coh2
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