1 Dec 2021, 12:07 PMPereat
Was wondering what faction to recommend to a new/starting player and I think OKW is the most beginner friendly/least punishing faction.
*They have the safest bases that prevent infantry and light vehicle base-rushes.
*No-tech AT guns so you never get rushed with vehicles without an answer
*AT gun with retreat - much less likely to lose them if you missmacro
*No weapon drops for mainline inf so you are not feeding the enemy your weapons if you lose squads
*Free-ish weapon and nade unlocks (baked into tech and cheaper overall)
*Strong nondoc elite inf lategame that can replace volks losses (less punishing to lose inf)
*Extra support and protection if you build shwere outside of base sector
*Nondoc super heavy tank that can be build even if you lose strutures
Is there a faction that is better or similarly good for a new player?
I'd say OKW is generally the most straight forward for beginners but Lady Xen makes good points below if your goal is to improve at the game. OKW's more crutch-y features that make it beginner friendly only take you so far.
Soviets would be my close second vote. Tier 2 support weapons and T70 as a mid-game light vehicle gives you all the tools you need to get good at fundamentals of game. The only thing that might be more difficult compared to OKW is Conscript-only strategies can be frustrating as they take *some* skill to get the most out of since your don't get non-doctrinal weapon upgrades or elite infantry. I'd say Soviets are somewhat more reliant on commander choice but it's not too bad to find commanders that fit your playstyle while you get more game experience if you need a commander with elite infantry/heavy tanks etc.