It's also important to note that the panther does not gain armor at vet 3 - this bonus was removed from both OKW and OST variants, meaning that at vet 3 the M36 will allays penetrate at every range (286 pen > 260 front armor), and that's without HVAP.
Ost/OKW panthers still get +10% armor at vet 2
And, as I pointed out before, that 260/90 armor can be penetrated 100% of the time at any range by a vet 3 M36, or ~85% at vet 0, which makes the +100%/+50% armor pointless.
It makes it "pointless" against the Jackson, which is a tank destroyer. That's why it also gets 960 health to start now instead of 800. The armor is far from pointless against the numerous mediums the allies have |
Hmmm...its too bad there are no infantry or crewed AT weapons in the OKW or OST arsenals that could kill something like a Jackson which has no anti-personnel abilities whatsoever. What a shame.
You have to bait the Jackson to kill it with those weapons though. The point is that if the Jackson is well-micro'd, it can always just run away. By the same token, its the best unit in the game at chasing things down for a kill shot |
Last time i checked the AT shield does next to nothing
Check again, thats wrong
and as I said before 5 men decreeing @ 3 is better than 4 men decreeing @ 2, making it not "extremely fragile"
And as you were told thats not even true. The 3 men clumping on the weapon make the pak howy more vulnerable to AOE weapons
That means the Leig is only BARELY less survivable to small arms, and if you lose an indirect piece to small arms thats 100% your fault no matter what faction you're playing as. You should be moving before a squad walks up to it
What are you even arguing the point for? Are you against it getting the 6 man crew back? Which i have only suggested along with nerfs to its actual power |
My only point about its survivability was that the original claim that it was "extremely fragile" is incorrect. Its not significantly more weak than other weapons.
It can't retreat and gets de-crewed when 3 men die. That makes it more fragile than most support weapons, including AT guns who can't retreat either, but at least get the shield. Leig is the only one in the same boat |
Thread: IR Ht6 Aug 2019, 23:54 PM
Btw I’m biased cause I don’t want to remove the unit from the game ?
No was speaking generally. Not just about this thread |
Thread: IR Ht6 Aug 2019, 18:43 PM
Then make it have other mechanic, not only the mini map one, mobile reinforce, debuff, etc
You're gonna have to increase the cost then. Idk why you're expecting to get extra things on a 5 fuel unit
The kubel needs vet to use its abilities, and its pretty hard to vet that thing up against competent players
now u see why I’m worried when we have people like these here ?
No i dont. Idk why you're so casually trashing other people too, you seem to have some pretty hefty bias yourself |
This mod by Harold is also pretty helpful
Its not perfectly up to date, but I like it better than Relics vet descriptions. Just follow the instructions and it switches the in-game vet descriptions to the actual numbers/percentage changes |
Because people don't enjoy getting seal clubbed by panthers lol
Yeah exactly |
Stugs are really good against mediums, you just don't see as many medium tanks from allies as you do from axis |
Thread: IR Ht5 Aug 2019, 16:38 PM
IRHT should be deleted from the game. Relic either can't or won't fix it and it gets banned in any tournament worth anything.
That's only because it's bugged and sometimes permanently reveals units on minimap, even when they leave the detection range |