Wrong. Nothing is completely disposable in Company of Heroes, the game rewards unit preservation, and punishes unit losses. That's why squads gain veterancy and are cheaper to reinforce than to replace. That's why tanks are free to repair but a total loss if destroyed.
If you rush down a Panther with 2 T-34-76's and it kills one and gets away, you are down 100 fuel and he is down nothing. You have to replace your tank and he's getting another, putting him firmly in the lead. You are harshly punished for losing your tank, it is not disposable.
In 1v1 maybe. I play mostly 2v2 AT, sacrificing t34s happens all the time. And it's 90 fuel, not 100. A panther is 5 fuel less than 2 t34s. Even if I lose my tank, as long as I kill one of yours its pretty much always a good trade for me, mines cheaper
Panther is more mobile? Not really, Panther has a whopping 0.1 more max speed and acceleration (almost no difference), while the t34 has a significantly faster rotation rate (36 vs 30)
And blitz gets used to run away way more often than anything else. Usually to run away from bad decisions like being too aggressive...
I only brought it up because it's the undeniable dive champion. The T-34 is barely a contestant here. All German tanks are superior at dives due to their superior armor, guns, and especially Blitz/Combat Blitz, an ability that exists for the express purpose of diving.
That still leaves your argument 100% irrelevant to the topic... T34s help tank hunter tactics a lot. Ram is a great diving ability as well, especially when you have something like PTAB to call-in. Can you try to actually discuss the topic? |
Like hell it is. The Panther is made for diving, it has high speed, high health, high armor, high penetration, and a literal dive ability (blitz). The T-34-76 is lightly armored, lightly armed, average health'd, marginally faster than average/shower than Panther, and no super mobility abilities.
Wtf are you talking about? T34/76 is the best tank to dive with for one reason, cost. It's disposable and spammable. Dive after rocket arty, low health tanks repairing, heavy TDs for flanks, that's what it's for
Diving with Panthers is a horrible idea, way too expensive. You run into snares or mines and you just sent a huge fuel investment down the drain. Not to mention all that armor is pretty meaningless if you're diving behind the lines. That's just asking for rear armor shots
Btw I hate to break it to you, but the soviets don't have access to Panthers, so wtf does this have to do with tank hunter tactics? |
So AT conscripts not being able to solo a p4 means they're not good enough? Are you kidding me?
If you "don't have anything that can dive" that's got nothing to do with the doctrine. The t34/76 is made for diving, and it should have no problem killing a half health engine snared p4
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This would also unify payload delivery for all maps and all modes.
This is one of a few reasons I think it's a damn good idea |
LOL NO, 60 SEC DELAY ?
u know the enemy might move form where u want him to be
He's saying you would call in a plane that loiters the whole map, and THEN you call in the strike with the red flares just as always
Wouldn't change reaction time that much, only gives you a chance to shoot plane down before it starts it's approach to strike |
You can see how it good...
Comparsion of bombing runs from Fragmentatio run topic
Yup. Frag bomb did slightly more damage but only cause it's way more concentrated. You can see PTAB covers a WAY larger area, which is why it's easier to hit with in actual in-game scenarios where tanks move
It's also why it's much better against KTs, Jagdtiger, elefant, than regular tiger. More surface area to hit
@ShadowLinkX37 I appreciate the video but couldn't disagree more about "kinda pathetic" comment. It's great against heavy TDs or multiple tanks that are too close |
That's the risk of overextending. Should a rout mean you've got to fight your way out of your base for the rest of the game, or your opponent simply gets the opportunity to dig into a couple more territory points?
AT guns, snaring squad catching up, mines, AT infantry, are all ways you can punish overextending. A 5% chance is not something that can be factored into skill-based decisions. Its waaay too random |
The PTAB airstrike is very good. If you can get engine damage or a ram, its really easy to get good hits on the larger targets. It is really not that slow, unless you only play on massive 4v4 maps. In 1v1 and 2v2 it hits plenty
AT conscripts are also very good, the snare is amazing and the 3ptrs are still pretty good against lights and mediums
This commander is not bad, at most it should get mark target instead of a howitzer |
I would guess that the default weapon for FJ would be the K98 but that would also mean that FG42 do not transfer when they have only 2.
Yup this is true too. I've seen a two model fall squad that was firing 1 fg42 and 1 kar98k. I feel like the FGs dont transfer, but once you get 4 it doesnt matter. Still they should transfer before the upgrade |
If you carefully read soviet diplomacy letters - no one thought that pact will give peace with Germany. It looks more like 2 cowboys - who first could reload gun and shoot first. Both sides make preparitions to war against each other. Also Reich was capitalistic country and Hitler very often said, "that communism the biggest threat to Europe and must be defeated in first order".
Oh a lot of people knew it was coming. But the guy who mattered most (Stalin) basically refused to believe it or just didn't plan for it at all. Soviets weren't even close to prepared for an invasion |