I never said 4v4 should be ignored, stop taking offense from nonexistent arguments.
No one got offended by anything, you said casual players shouldn't determine balance. I took that as you saying team games shouldn't matter?
What is your point then? |
You are the master of inventing new arguments.
New? What are you talking about?
Someone literally said this on the first page of the thread:
There's plenty of opportunity for Feuersturm to dominate on these regularly played maps, and making it stronger for 1v1/2v2 would likely break it in 3v3/4v4.
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That the game should be balanced around casual players?
No
"Who cares about 1v1?" is a stretch, but this game is absolutely still alive because of team games
And yeah, that should matter. If buffing something for 1v1s break team games, then no it shouldn't be done
The modteam has said the exact same thing, including in this thread, so... |
Complete nonsense. 3v3 is the least played game mode, 1v1 the most. 1v1 is where the big money tournaments are, not 4v4. 4v4 is considered a meme mode, and rightly so.
What on earth are you talking about? What is your source? According to last round of automatch stats by Siphon, 1v1 is the least played game mode. Team games are much more popular....
https://www.coh2.org/news/92866/automatch-stats-factions-teams-and-maps#index
Where's the $15K+ price pool by Sega for your 3v3/4v4 tournament?
Think before speaking.
He's 100% correct, 1v1 is the least played game mode. If 1v1 was the most popular mode but with the same number of ppl playing it as Siphons stats show, this game would be absolutely dead |
Merging them into one ability that drops both would arguably be worse.
This point has been made already, Armadillo offered a solution that has them as 1 slot but still able to be called in separately
The only reason I suggest it is because there is literally an overlapping commander (that many would choose over Airborne) that gives you Paras and a Pak howy at the same time
So even if the commander needed anything (and I don't think it does), the weapon drops are not where the solution would be at.
Do you have any comment on the bug that Marzianni pointed out here:
The P-47 rocket strike is bugged. The extra damage modifier it is supposed to get for damaging tanks is mistakenly and bizarrely instead applied to UKF emplacements. I made a thread on this some time ago and proved it did not function properly with tests.
I saw you asked him if he was checking the right stats in that thread, and he seemed to verify that he was |
Again I don't see anyone saying it's bad. Just clearly not as good as other options, including 2 that also have elite infantry (heavy cav, recon support)
Dropping both at the same time would be unwieldy and annoying. IMO the proposal in OP would be a better solution.
Doesn't have to be dropped at same time, just any proposal that merges them I'm good with. I think they should remain at least 1 commander ability, Armadillos idea is same as yours but they still take up one shot |
Then also attach both Paratroopers and the P47 to the Pathfinder beacons: BOOM, problem solved. You then have 4 slots to make the commander into the USF version of Grand Offensive.
Can you just explain why you don't like the idea instead of being kinda trolly about it? USF has already had Grand Offensive for some time, its called Heavy Cav which is a way stronger commander than Airborne, and would still be much stronger even with Armadillos idea of moving the weapon drops to the pathfinder beacons...
The P-47 rocket strike is bugged. The extra damage modifier it is supposed to get for damaging tanks is mistakenly and bizarrely instead applied to UKF emplacements. I made a thread on this some time ago and proved it did not function properly with tests.
I missed this when you initially posted it, but I am not in the least bit surprised. Its damage is regularly underwhelming for its price
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Huh? You want both of them dropped at the same time? That's a nerf though.
No its not. The freed up commander ability slot is worth a lot more than the inconvenience of having to change your build order to accommodate for a new change (welcome to CoH2)
spammable elite infantry
Cp3 360mp and 90-120munitions is not spammable. You're better off "spamming" the mainline you already have, which still has a snare and you can build from the very beginning |
No. P47 is well worth the price.
It misses way too much especially against mediums of any kind. Its not even that good against heavies, which are the only tanks you pretty much use it on. It is not worth 240 muni on a commander and faction thats already one of the most muni dependant in the game
The weapon drops are good because the idea is to crew them with Pathfinders to get self-spotting team weapons.
Correct.... that has nothing to do with what I just said about them (and AT gun can already self spot at vet 1):
There's just some things that are outdated, the weapon drop being 2 separate slots for example
Not saying to remove, saying they should be merged
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I dont see anyone saying its bad. There's just some things that are outdated, the weapon drop being 2 separate slots for example
P47s are also way overpriced. I think all loiters should just be replaced with something else, but if they're staying p47s could use a slight buff OR cost reduction |