ISU changes, in any form, are very unlikely to make it into the current test patch, so they need to discussed around the state of the game after the current 'patch-in-testing' is released, not before it.
If you're of the opinion that the ISU is currently so OP that you need to reduce its range by 20-25, then it makes sense to talk about compared to the OP performance of those units. The ISU has far more balancing around its ability to wipe infantry than the live Tiger does
All of those units had the ability to fight ATGs head on, and all of them were nerfed because of it; that's the reason they're comparable..
In heavy tank cases it was that ability, IN ADDITION to dominating every vehicle on the field besides TDs. In the brumbarr case, I will say again, it is much much cheaper, and doesn't require 14 cps
You specifically get the ISU to engage support weapons and infantry at range. That's literally the reason you buy it. I don't know why you keep trying to explain what it does
As for the downtime between shots; then what of the SturmTiger? Can we buff it to 60 or 70 range? It's reload is much longer, it's manually fired, manually reloaded, it has an obvious wind up animation, it's doc-locked (in one, pretty bad doc), it's incredibly expensive, and it can't even directly target units. The larger AoE/Damage should be justifiable by the lower RoF and increased user input required. Or can we make the SturmTiger an ISU clone? Less AoE/Damage, but 70 range and auto-firing every 10 seconds - this might even make the ST usable.
I think both of those are completely unreasonable options, but maybe they're fine.
Make a thread about the Sturmtiger. What on Earth does this have to do with the ISU? Have I come out and said I am totally fine with how much the ST has been nerfed? Nope. Not really. Why are you turning this into a "why doesnt this faction get anything like it" argument? I don't know, because Relic decided it. USF doesnt have a heavy assault gun of any kind, AT or AI
No, the reason I didn't mention reload or switching is because it doesn't matter. The ISU is such a 'set and forget' unit, and its effect is so powerful, that the reload/switch time isn't really a down-side. A single shot either instantly wipes, or forces a retreat, of almost every single OST infantry unit. If the shell was incredibly slow and required manually aiming (similar to the brummbar), then I could see this being a valid argument; but it's not.
It is totally a valid argument now you're just not making any sense at all. Reload time is irrelevant? Its reload time literally means it has worse AT power than an SU85, a unit that is more than 100 fuel cheaper....
The ISU will only 1-shot a squad in the same scenario that many tanks can 1-shot: if the squad is clumped up awkwardly because its moving around cover or something. It will usually take at least 2 shots, the second of which you have plenty of time to react to
Btw I specifically just told you I supported increase brumbarr shell speed
By the time the ISU shows up, you'll likely have a lot of AT available; either in the form of other tanks/TDs, or ATGs, or infantry squads (penals, etc.). In most 2v2 games, that's how the ISU is used. It requires incredibly little user input for absurd results.
All heavy assault guns are used that way. The elefant and JagD trade having no AI power (minus JagDs muni ability) for being much much better at killing tanks. They don't require much micro either, that's also how these units are used
You will have fewer of them if you invest the fuel in an ISU... OR your ISU will be arriving very late if you decide do get tanks and TDs