ISU, Elephant, and Jag could snipe you from like 3 screens away.
How did they think that made sense in any possible universe. I can't even begin to imagine what the thought process was besides release busted unit and sell it for monetary gain. |
I see you didn't mention a Zis-Gun and a single SU85 hard counters the JP4. Throw in a couple Penal squads with AT Rifle and it's no longer a problem.
Uhh yeah. An AT gun and an SU85 counter one JP4... I think we all could have figured that out.
Throw in a couple Penal squads with AT Rifle and it's no longer a problem.
An AT gun, an SU85, and a penal squad with AT rifles counter one JP4??? Are you kidding me? I never could have guessed in my whole life. |
What are you on about? I didn't say that he specifically ground targeted them. The whole mechanic was changed. Same as how sometimes when you shoot at a tank over the frozen lake, it sinks. In this case, he was shooting at your tank and with a bit of luck, he shot at the mine, triggering it. This would not happen in the "before patch" PTSR mechanic.
Ah. My bad. You're referring to a specific mechanic. I thought you were just referring to attack ground. That's what I was thinking it was, but still if that's the case it's a bit silly. |
Jagdtiger had 150 range and could pierce every shotblocker to the targeted tank
There's no way. You're exaggerating, right? |
Im not sure I guess the balance team were trying out a lot of things early on so you saw wild swings in balance whereas now they make small changes comparatively, according to the changelog the elefants damage hasnt been more than 320 and isu's health lower than 960 but it clearly took more than 500 hp in that hit.
320 hp in one shot... 2 shots of damage, and considering that if most tanks did 80 damage with the main gun... the elephant did 4 shots worth of damage... Could you imagine?? |
Oneshots in general are terrible design. Both the AVRE and Sturmtiger being strong is terrible for the game.
As much as I like the Sturmtiger aesthetically/thematically; I much prefer it being a meme vehicle to being the utter menace that It has been in recent patches.
+1
CoH had the petard mortar too but you had to pay muni for it. Though I think it was a trivial amount all considered. like 30 muni iirc. |
What Hannibal has said. PTSR can now ground target. Ground is where the mines are. 2+2 = 5
Yeah except he didn't have engineers to spot them nor did he at any point. Read post next time 4head |
conversely heres a elefant taking 70% of a isu152's health in one hit
https://www.youtube.com/watch?v=Q0bfOZqkErk&list=PLFWa7lAuxXdje-vaDzr7eTrf54xgB9HcL&index=1
Then theres a elefant bouncing off a su85's front armour at close range
https://www.youtube.com/watch?v=ipjwhW4dadk&list=PLFWa7lAuxXdje-vaDzr7eTrf54xgB9HcL&index=2
This game has changed drastically so many times, read the early patch notes for panthers with king tiger health and 60 range @ 150 fuel, t70's that could crush infantry and isu152's with the same armour as t34's
This is absolutely marvelous. The fact that an SU85 took a shot from the Elephant and ended up with the roughly the same level of health as the ISU did... Did the elephant do percent damage or something?? Or were the ISU and SU85 really just that close in health?
This is really boggling my mind at this point.
It's like a fever dream where nothing makes sense. |
I see stun and blind as being in the same boat... so..... keep it change it doesn't matter.
Ok. It's just you keep calling the blind "stun" so was thinking perhaps you wanted a stun instead. |
To have a mobile stun available always. When I play allies I have the option of have mobile vehicle stuns be it guards with dp(always good to have at any stage if you can afford it), AEC/Stuart(not really ideal at late game though), Tulips(Expensive but you can have this and it's under your control). Again at late game mobile stuns that doesn't have an uncontrollable time delay on when can you use it.
So you want the StUG's ability to be changed to a stun and not a blind then. |