So completely disregarding support weapons and just focusing on mainline VS. mainline here; how exactly did the infantry combat work?
I came in some time after it was all reworked but from what I (possibly mis)understand from older posts is:
-> All weapons had the "same damage profile". I'm assuming this means all rofles had the same profile, all smgs the same, etc?
-> All infantry units had literal armor that could bounce bullets (but I don't recall whether recieved accuracy was a thing)
So if I understand this correctly, theoretically conscripts had an advantage over grenadiers simply because they had 2 more rifles in a squad and it all did the same damage, BUT it wasn't true because conscripts had shitty armor and grenadiers didn't?
So basically it was a game of synth squads wading through rivers of bullets bouncing off of them like waves breaking upon a beach? It intrigues me. If you know more about it please enlighten me.
