Vipper. I can't help you. Clearly google translate or whatever you're using is mangling what I'm saying beyond recognition or you just can't comprehend what I'm saying to you.
It's one thing to explain to me why what I said can't be implemented, it's another thing entirely to continue to misunderstand but insist that I'm the mistaken one.
Vipper, maybe another English speaker here can help you understand what I'm trying to say. Otherwise I'm not going to reiterate it for the third time, because you're likely not going to try any harder to understand than you did the first two times.
EDIT: You know what. I'm stubborn. Why not try again anyways.
Vipper, as you have agreed multiple times, weapons have values hardcoded as to what damage and accuracy they have against certain cover types.
I am saying that for the accuracy value, perhaps it could be replaced with an equation. If you are interested in what my idea for that equation would be, please reread my statement above.
If that is not possible to implement, because CoH2 cannot take an equation as a value to a variable, that is one thing.
but I am NOT talking about giving a PROP ARMOR. I am talking about making multiple cover types, and putting this "armor" into an equation related to them.