PLS stop trying to derail this thread with your word games.
I have not posted a single post saying that this tactic is "game breaking".
Thanks.
I don't think anyone here is really trying to de-rail your thread. I think many people here just simply disagree with the view that its an issue, myself included. |
The fact you see an argument is an issue, along with coming out with names as well. You have +12,000 posts here. Anyone is as welcome to the forum as you are its not an argument.
Regardless the JT has been given its ability of a barrage, the ISU has its concrete round, the PAK 43 shoots through all shot blockers at all times. We do not need to blend their behaviors as they each perform their tasks perfectly.
The JT/Ele/ISU already stagnate gameplay I don't see how adding this kind of ability would to anything but remove a counter play to the unit such as flanking via shot blockers. Hence a frankly terrible idea.
You can say have a nice one to anyone you like and think they have to cease expression of opinion but it doesn't work like that when you create threads on ideas that would affect the game we all play. Not that I see it as likely in any realm the unit will see any further changes. |
Forum warrior? You are trying to add a static emplacements "behavior" to a mobile TD. This is a bad idea plain and simple. To make it a one shot thing as well would mean almost a copy paste of concrete round which is just silly. It is by no means false that coh is built on asymmetry of abilities. |
The game is built on asymmetry not consistency.
Your idea wouldn't be an targeted area ability either by suggesting this ability would track (not truck) targets through buildings unlike all the abilities you are claiming consistency with. The only unit that would track like this at the moment would be the Pak 43 with vision of the target opposite an obstruction (a static emplacement). So again, all facets of this idea are terrible for a mobile TD. |
I did, and the game doesn't need a TD firing more than 1 shot through objects. The Pak 43 fills this role already permanently with no ability required and the 17 pounder can be destroyed outside of its range by the JT and Ele. Again a pretty terrible idea. |
You mean just make concrete round but better for the JT.... Sounds like a terrible idea. |
Zeroing dont auto aim on units, zeroing has friendly fire, zeroing takes like 5+ seconds charning up before it actually start being devastating.
Zeroing is just another artillery ability, which works like any other artillery based ability except it needs constant vision.
Abilities are closest to overwatch - all plane based abilities, but unlike auto-aiming planes AT overwatch cant be countered by AA and it cant be doudged.
Zeroing does all of those things. And if you watch the posted videos from click to first shot on the ground is about 5 seconds for AT overwatch. So again, AT overwatch has the same counters, back out of the circle. If someone has hit you well with this ability it was as well planned as most zeroing strikes are as you need to maintain vision and keep the units in the circle. With ram no longer causing immobilizations that's not the easy task some here are claiming it is. That and its been shown that the more tanks in the circle the LESS effect the ability has. This ability has zero guarantee of working so I don't see how that can be an auto OP label. |
Is that supposed to be a argument?
Arty cover wasnt broken, just move lol. Perimeter overwatch wasnt broken, just dont attack, lol. All the JU nerfs useless, just move lol. Sector assault was totally fine after the rework, just dodge every bomb by giving up the entire map. Ostruppen arent OP, just dont fight. Sturmtiger is fine, just move lol
Soooo zeroing is broken too then and un-counterable by your own measures? Neat. |
What makes you think that the Alpha's playerbase is necessarily representative of the number of launch players, either?
Alpha testers are mainly to test stability, spot bugs and build hype. Our numbers may not match the people interested in purchasing the game you are spot on which is why again I tell you that ~60 people who currently show they don’t want it shouldn’t change creative direction. |
We might aswell deactivate the ability to make polls then since every poll is going to have that problem in the first place.
92 people is far from an irrelevant sample size considering those are likely to be part of the active community.
That’s what I’m trying to tell you, this little thread represents so little of the average launch number of players that it doesn’t really constitute an opinion worthy of changing the game. If relic themselves poll the alpha then great but the 60-40 and at times close to 50-50 split this poll has seen shouldn’t influence their current creative plans. |