play more soviet and axis and comeback here
You don't even know the whole flow of the game
The balance of the game is not a delusion or a movie
The concept of this idea and the historical context is not delusional. It was not inspired from movies rather from historical sources.
The flow of the game I understand. I played it a lot to understand enough how annoying blobs can be in this game. SU Conscript massive numbers makes sense since when they had the numbers. The idea is not bad. I have another better idea, why not care to share it if you yours is better?. I am willing to see that Conscripts get some upgrade of sorts matched according to its role in history, makes it all the more fun and unique.
The reason why they have merging in this game is related to the ideal concept of massive numbers. Does not take one to learn or understand the inspiration behind this idea! That why this idea is not bad. More men to support and merge support weapons. Not a bad idea after all.
Why not suggest what is best for Conscripts or what upgrades would fit them better?
That is also where balancing comes in, to make it not overpowered nor too weak either. To also have a designed concept or a fit fulfilled role.
I have played a lot of Soviets, I know the play or style to know even fact that people mention that Conscripts is not good enough due to the simple fact that they do not have an upgrade to scale early-mid game. I personally think they are a good supportive unit but they do not exactly scale well as soon as they obtain upgrades. I only usually get 1 or 2 max.
I dislike your assumption on peoples so called understanding of the game. It does not take long to understand the whole concept. It is a video game after all.