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russian armor

Soviet - Airbourne feedback

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11 May 2019, 11:50 AM
#241
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post11 May 2019, 11:48 AMLago


Guards ones might work.

Bulletins are almost pointless though so I'd hardly worry about it not having them. It's not as if anyone'd actually use an Airborne Guards bulletin in place of a Conscript or Penal Troops one.


Shock troops are my main unit so I use a 10% reduction suppression bulletins
11 May 2019, 12:05 PM
#242
avatar of Lago

Posts: 3260

Shock troops are my main unit so I use a 10% reduction suppression bulletins


Those might make a difference.
11 May 2019, 23:54 PM
#243
avatar of murky depths

Posts: 607

jump backJump back to quoted post11 May 2019, 09:25 AMVipper
minimum:
remove sprint front Dhsk, reduce close DPS at vet 3


What? Why?
12 May 2019, 02:11 AM
#244
avatar of Vipper

Posts: 13476 | Subs: 1



What? Why?

sprint was removed from all HMG for good reason, Dhsk is the only exception.
12 May 2019, 04:13 AM
#245
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post12 May 2019, 02:11 AMVipper

sprint was removed from all HMG for good reason, Dhsk is the only exception.

+1
12 May 2019, 19:37 PM
#246
avatar of murky depths

Posts: 607

I wasn't around when those good reasons were discussed -- what was it?

This is also the only doctrinal HMG, making it a bland copy of the .50 cal is silly IMO.
13 May 2019, 02:43 AM
#247
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

I wasn't around when those good reasons were discussed -- what was it?

This is also the only doctrinal HMG, making it a bland copy of the .50 cal is silly IMO.


The reason was the MG would get flanked by an opposing squad, then it would pack up, sprint away and reface at the flanking squad and suppress it. Very unfun and unrewarding for the attacking player to flank an MG correctly and have it all thrown away at the press of a button.
13 May 2019, 06:14 AM
#248
avatar of murky depths

Posts: 607



The reason was the MG would get flanked by an opposing squad, then it would pack up, sprint away and reface at the flanking squad and suppress it. Very unfun and unrewarding for the attacking player to flank an MG correctly and have it all thrown away at the press of a button.


Fair enough, though it seems that can be fixed without removing the mechanic altogether. Some kind of cool down like 'fire up' where maybe the MG can't shoot immediately thereafter. But whatever.
24 May 2019, 16:31 PM
#249
avatar of Vipper

Posts: 13476 | Subs: 1

Dhsk as call in unit costs 300 yet it reinforces at the same cost as maxim at 20.

Reinforcement cost should be increased accordingly to price.
24 May 2019, 16:37 PM
#250
avatar of murky depths

Posts: 607

For Lend Lease, I assume?

Airborne one is a drop in and is based on who you recrew with, I'm guessing.
24 May 2019, 16:54 PM
#251
avatar of Vipper

Posts: 13476 | Subs: 1

For Lend Lease, I assume?

Airborne one is a drop in and is based on who you recrew with, I'm guessing.

There 2 doctrines that can call-in Dhsk.

Reinforcement cost for re crewed weapons is all over the place and depends on the who owned the weapon originally.
24 May 2019, 17:51 PM
#252
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 May 2019, 16:31 PMVipper
Dhsk as call in unit costs 300 yet it reinforces at the same cost as maxim at 20.

Reinforcement cost should be increased accordingly to price.


Weapon team's price is determined not only by the cost of the crew, but the cost of the gun. Reinforcement cost only takes into account the cost of the crew, though. The DShK team reinforces the same as the Maxim because the DShK is more expensive but the crew is identical.
24 May 2019, 18:34 PM
#253
avatar of Vipper

Posts: 13476 | Subs: 1



Weapon team's price is determined not only by the cost of the crew, but the cost of the gun. Reinforcement cost only takes into account the cost of the crew, though. The DShK team reinforces the same as the Maxim because the DShK is more expensive but the crew is identical.

I know but more Dhsk is one of the most expensive Hmgs and the reinforcement price is one of the cheapest.

The price of the weapon itself is currently arbitrary.

Either all hmg need to reinforce with the same price or they should all reinforce according to the price of the team weapon
24 May 2019, 19:26 PM
#254
avatar of Lago

Posts: 3260

jump backJump back to quoted post24 May 2019, 18:34 PMVipper
I know but more Dhsk is one of the most expensive Hmgs and the reinforcement price is one of the cheapest.

The price of the weapon itself is currently arbitrary.

Either all hmg need to reinforce with the same price or they should all reinforce according to the price of the team weapon


All team weapons reinforce for the cost of the crew models. If you raised the reinforcement cost on the DshK it'd be lost the moment one got recrewed.
24 May 2019, 20:25 PM
#255
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post24 May 2019, 16:31 PMVipper
Dhsk as call in unit costs 300 yet it reinforces at the same cost as maxim at 20.

Reinforcement cost should be increased accordingly to price.

You -ARE- aware that weapon teams cost is 2 fold one, 1 is weapon itself and 2nd part is the crew.
DSHK doesn't use any stronger crew then maxim, therefore the same crew and its costs.
DSHK GUN itself costs more, therefore the price difference, but not reinforce cost difference.

(this is also why ATGs do not cost shitload to reinforce compared to HMGs and mortars)
24 May 2019, 21:08 PM
#256
avatar of RoastinGhost

Posts: 416 | Subs: 1



Fair enough, though it seems that can be fixed without removing the mechanic altogether. Some kind of cool down like 'fire up' where maybe the MG can't shoot immediately thereafter. But whatever.


I think dealing no suppression for the duration of the ability (or slightly longer) would reduce the cheesiness of sprint.
24 May 2019, 23:08 PM
#257
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post24 May 2019, 19:26 PMLago


All team weapons reinforce for the cost of the crew models. If you raised the reinforcement cost on the DshK it'd be lost the moment one got recrewed.

It does not work exactly like that but yea.

We are talking simply about the cost for reinforcing the Hmgs with their original crew.
25 May 2019, 00:24 AM
#258
avatar of LoopDloop

Posts: 3053



Fair enough, though it seems that can be fixed without removing the mechanic altogether. Some kind of cool down like 'fire up' where maybe the MG can't shoot immediately thereafter. But whatever.

MGs sprinting was objectively terrible design. Giving MGs that much mobility is kind of broken especially with fast teardown and setup times. No way to flank a unit that's faster and longer ranged than you are in any fair engagement.

Plus, I'd like to see the superhumans that can sprint with .50 cal machine guns and ammo lol. Why aren't they my elite infantry? Could probably wipe squads with their bare hands.
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