russian armor

The IS-2: What do we do with it?

13 Mar 2019, 23:48 PM
avatar of ShadowLinkX37
Senior Moderator Badge

Posts: 2512

Costs 640MP 230F, same as Tiger 1 IIRC.

The IS-2 has KT armor, decent mobility, a good AoE cannon but is rather inaccurate. It is one of the few remaining callin tanks of the game, and has seen decent playtime now since shock troop and the KV-8 have been buffed, making shock rifle one of the better soviet doctrines. The tank itself is rather balanced if I do say so myself, but inconsistancies should be looked at.

What I want to know is if we were to change this tank, what would you change? The 375 armor? Gun accuracy? Price? Tieing it to tech?
13 Mar 2019, 23:51 PM
avatar of Vipper

Posts: 4781 | Subs: 1

The vet 1 ability and the vet bonuses. That goes for 90% of the units thou.
14 Mar 2019, 00:06 AM
avatar of blancat

Posts: 347

buff accuracy or new ability skill

14 Mar 2019, 00:07 AM
avatar of SeductiveCardbordBox

Posts: 330

The Vet 1, absolutely. I do not want my 230FU unit sitting in a cap circle with no gun.
14 Mar 2019, 00:07 AM
avatar of thedarkarmadillo

Posts: 2144 | Subs: 1

As Vip said, vet adjustments. The unit isn't bad, but vet 2 before it's starting to improve at all is a joke. An HE shell with wide AOE (but similar lethal area) would be nice, or even the inspire thing they tried to tack onto the kv tanks.
14 Mar 2019, 00:09 AM
avatar of Sander93

Posts: 1342

Gun should get Brummbar-like AI profile with big AOE health damage but less instant model drops, so scatter can be buffed a bit. Make the gun reliable and consistant rather than a coin toss between either a complete miss or wiping (half) a squad.

IMO all heavy tank guns should be standardized like this.
14 Mar 2019, 00:15 AM
avatar of Farlon

Posts: 155

Vet 1 changed to something useful, for example inspiring presence like KV-2.
14 Mar 2019, 00:16 AM
avatar of Corsin

Posts: 594

Smoke launchers at vet 1 would be nice, as oppose to capture point. Although its mounted MG needs to be less accurate vs aircraft. (same with the KT).

Other than that, i dont think it needs changing if im honest.
14 Mar 2019, 07:19 AM
avatar of Crecer13

Posts: 1236 | Subs: 3

With the veterans the IS-2 is not so bad, but there is a problem: the reliability of the main gun - it does not cause damage, no damage - veteranship. It is necessary to improve the reliability of the main gun.
Change the 1st level of veterans, here are a few options:
- BR-471B - improved armor-piercing projectile
- smoke shell
14 Mar 2019, 07:55 AM
avatar of GiaA

Posts: 364

Genuine question: is this thread about the IS2 being too bad or too good?
14 Mar 2019, 08:16 AM
avatar of kingdun3284

Posts: 392

It is the only tank that get "hit the dirt" ability.
14 Mar 2019, 08:45 AM
avatar of DonnieChan

Posts: 1607 | Subs: 1

Am i the only one who could make use of the Capping ability several times ?
14 Mar 2019, 08:49 AM
avatar of Osinyagov
Senior Modmaker Badge

Posts: 978

Abstracting from bias:
1. Reduce the armor. Despite IS-2 was a real nightmare for Germans and had a good armor protection, it never was on par with King Tiger in that case.
2. Increase it's damage. IS-2 had a real slow reload time, but it was compensated by amazing firepower.
In game, IS-2 has a slow reload, but doesn't have amazing firepower.
3. Change it's vet 1 ability. It can be HE single shot, like miragefla proposed, or grenade throwing from the hatch. It should match with role on the battlefield - heavy assault tank.
14 Mar 2019, 08:50 AM
avatar of blvckdream

Posts: 1023

Yeah the capping ability is actually good in low VP late game situations. Kinda hard to stop a IS2 from capping a VP which can decide the game.
14 Mar 2019, 09:00 AM
avatar of ddd

Posts: 323

Dont touch heavy tanks unless you tie them to tech. Or you will break the game again.
14 Mar 2019, 09:20 AM
avatar of distrofio

Posts: 946

Im with Osinyagov, IS2 could be a real hard hitter, and armor reduced to compensate.

Even though there are many super heavy tanks for SU, IS2 should be the one who shines the most IMO. Its iconic and it would be fine for that to transalate somehow into the game.

14 Mar 2019, 09:48 AM
avatar of Vipper

Posts: 4781 | Subs: 1

Imo many heavy tanks should have their armor/HP lowered and moved as veterancy bonus.

Veterancy bonuses and abilities should be individually designed to help the unit in their specific role.
14 Mar 2019, 10:26 AM
avatar of thedarkarmadillo

Posts: 2144 | Subs: 1

jump backJump back to quoted post14 Mar 2019, 09:48 AMVipper
Imo many heavy tanks should have their armor/HP lowered and moved as veterancy bonus.

Veterancy bonuses and abilities should be individually designed to help the unit in their specific role.

Are you suggesting blanket vet ISN'T the way to go? But I want my elite infantry to spend their time laying trip flares like my engineers and my siege tank to disable itself to cap territory!

Seriously though... Well thought out vet has changed the game
14 Mar 2019, 11:25 AM
avatar of Stug life

Posts: 2082

it still has 40 range
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