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Buff Shocks

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31 Jul 2018, 19:38 PM
#81
avatar of Vipper

Posts: 13476 | Subs: 1

Shock troops have been nerfed, even if you keep on not accepting that. Really, there's absolutely no point in arguing the schematical differences between "nerf" and "adjustment" just because it is what it says in the patch notes. What matters is that they are now in a worse state than before in relationship to everything in the game, but you are the only one hitting the same dead horse over and over again to compare the shock troops in pure statistical vacuum.

Dear Johnsmith I would advice you stick to what you have agreed to and not quote, comment or mention my post or generally make comment that are about me.

In addition I would advice you to open a dictionary and check the difference of between "enhance" and "improve" the terms used by the moderation team to describe the changes they made and "nerf".

"Patch notes:
Shock Troops (All Commanders)
We are enhancing the utility of Shock Troops to reduce their long-time bleed and make them equally viable against both Axis factions. We are also improving the performance of the Shock Troops’ grenade to be on par with other anti-infantry specialists."

Now if it is still your opinion that Shock troops where nerfed after receiving 5 buff and 2 nerfs you will have to argue that with the mod team.
31 Jul 2018, 21:31 PM
#84
avatar of Mr.Flush

Posts: 450

jump backJump back to quoted post31 Jul 2018, 19:38 PMVipper

Dear Johnsmith I would advice you stick to what you have agreed to and not quote, comment or mention my post or generally make comment that are about me.

In addition I would advice you to open a dictionary and check the difference of between "enhance" and "improve" the terms used by the moderation team to describe the changes they made and "nerf".

"Patch notes:
Shock Troops (All Commanders)
We are enhancing the utility of Shock Troops to reduce their long-time bleed and make them equally viable against both Axis factions. We are also improving the performance of the Shock Troops’ grenade to be on par with other anti-infantry specialists."

Now if it is still your opinion that Shock troops where nerfed after receiving 5 buff and 2 nerfs you will have to argue that with the mod team.


I think he was talking about shocks getting the nerf bat when they were op 3-4 years ago. The most recent shock buff did not go far enough to make them usable. I think it would be a good idea to slightly tweak shocks little-by-little to put them in an okay spot.
31 Jul 2018, 21:38 PM
#85
avatar of Vipper

Posts: 13476 | Subs: 1



I think he was talking about shocks getting the nerf bat when they were op 3-4 years ago. The most recent shock buff did not go far enough to make them usable. I think it would be a good idea to slightly tweak shocks little-by-little to put them in an okay spot.

No actually he and another person are under the impression that shock troops where nerfed in the December patch because fragmentation grenades and smoke grenades share cooldown. Just check previous posts.
31 Jul 2018, 21:55 PM
#86
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post31 Jul 2018, 21:38 PMVipper

No actually he and another person are under the impression that shock troops where nerfed in the December patch because fragmentation grenades and smoke grenades share cooldown. Just check previous posts.

And you are pretending they weren't, because they cost a tiny sliver less to reinforce.
31 Jul 2018, 22:46 PM
#87
avatar of VonIvan

Posts: 2487 | Subs: 21

Give Shocks a bit more damage, especially with vet 3.
1 Aug 2018, 00:30 AM
#88
avatar of Kanjejou

Posts: 54

jump backJump back to quoted post30 Jul 2018, 14:19 PMKirrik


How is this going to make them OP? Their CQC DPS will go down thanks to SVT's and midrange combat will still be more preferable for Volks than close combat with Shocks. Grens with G43 will actually do better against them at close range too


you only get 2G43 for the upgrade and usually as you get closer you will easily kill 1 model even in green cover then the second will fall soon enough and he will have to retreat or get obliterated.

my only complain is that both grenade have the same cooldown...but he double grenade spam was cancer because it was very hard to see the nade in the smoke before it was too late. maybe if they was a small cooldown to avoid dual spam... like a 1-2second cooldown(mayeb less) between smoke use and normal nade.

shock seem to be very good at stalling and flanking...but maybe a bit too reliant on the map config, and a bit too weak vs AOE like tank and mortar...their supposed to wear armor vs small arms and shrapnell et get demolished by any AOE
1 Aug 2018, 06:17 AM
#89
avatar of Vipper

Posts: 13476 | Subs: 1






jump backJump back to quoted post31 Jul 2018, 18:32 PMKatitof

[Grenade Far AOE from 0.15 to 0.5 (buff)]

Normalization, it was weakest nade in game and it isn't any stronger then any other nade, still is weaker then plenty of them.


Calling an x3.33 increase in FAR AOE a "normalization" instead of buff is stretching your favorite "semantics" beyond the breaking point.

It also proves that even with your twisted logic, Shock troops where not nerfed in the December patch.

If the change in AOE is a "normalization", then the shared cooldown of smoke grenades and fragmentation grenades is also a "normalization" since it brings Shocks inline with other infantry like commandos who also have shared cooldown for their smoke and fragmentation grenades.

Thus Shock troops simply did not overall get nerfed in December patch.

You started you little "semantics war" for no good reason, you lost your little "semantics war", now pls stop spreading misinformation and move on.
1 Aug 2018, 06:23 AM
#90
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post30 Jul 2018, 14:54 PMKirrik

They also lack proper weapon upgrades and scale similary to other mainline infantries of other factions.



Guess what? So do Pgrens. Its not like they have strong veterancy bonuses.

OT the only reason shocks seem weak is because all others (Ppsha cons, penials and guards) are a bit strong in comparison.
1 Aug 2018, 13:52 PM
#91
avatar of Kanjejou

Posts: 54

simply give shock a real job even if its being high quality meatshield(up armor lower movement a itty bit 5-10%) personnaly i would find it hard to advocate for an attack buff since they melt stuff pretty hard.
1 Aug 2018, 15:53 PM
#92
avatar of Maret

Posts: 711

Make shocks like elite jaeger OST squad. You can call in only one squad, but this squad will be really good. Because right now....how often we were see shocks in GSC2?
1 Aug 2018, 15:58 PM
#93
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post1 Aug 2018, 06:17 AMVipper
Thus Shock troops simply did not overall get nerfed in December patch.


Choose one of this options.

1- Even with all small buffs, the removal of double nade made them even less desirable as a unit. That nerf overshadows all the buffs. Ex: while early-mid game the PPSH DPS might be enough to cause mp drain or wipes, it might not be the case for later in the game, specially if you don't have vet shocks so it's more important having a frag nade to use, because using smoke on them is almost mandatory every time.

2- The removal of double nade and buffs produce a net 0 increase in their powerlevel, leaving it equally useless or heavily niche. From a gameplay PoV, it made them more boring as you are moving it's power budget to be in the more passive department (less mp drain) instead of the more active one (offensive nade useage).

3- Shocktroops are in a better state than before. This either means they are ok now or the changes are in the right direction but more are needed in order to make the unit more desirable.

Look, you now have 3 valid opinions, nerf/burf/buff, cause at the end of the day most people agrees that Shocks need something since like +2 years ago. Even when KV8 was meta, Shock were not a must have unit.
1 Aug 2018, 16:13 PM
#94
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post1 Aug 2018, 15:53 PMMaret
Make shocks like elite jaeger OST squad. You can call in only one squad, but this squad will be really good. Because right now....how often we were see shocks in GSC2?



That´s a good idea actually.
1 Aug 2018, 17:32 PM
#95
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post1 Aug 2018, 15:53 PMMaret
Make shocks like elite jaeger OST squad. You can call in only one squad, but this squad will be really good. Because right now....how often we were see shocks in GSC2?


Well how often did you see an Elefant in GSC2? The game is more than 1v1s and some units are better in other modes. In team games there's usually plenty of Shocks because there's more CQC maps in which they're pretty good.
1 Aug 2018, 17:34 PM
#96
avatar of Katitof

Posts: 17891 | Subs: 8



Well how often did you see an Elefant in GSC2? The game is more than 1v1s. In team games there's usually plenty of Shocks because there's more CQC maps in which they're pretty good.


In team games there is more shocks around, because there is more players who do not know any better.
1v1 and 2v2, you'll never see a shock squad from players who could get guards and/or ppsh cons, because shocks provide absolutely nothing that 1-2 squads of ppsh cons wouldn't.

And aren't team games... much more open?
1 Aug 2018, 17:50 PM
#97
avatar of Switzerland
Donator 33

Posts: 545

Since the trolls keep fighting I’ll acknowledge vonivans comment as his holds the most weight so far, after all if shocks get close to you with their arms length range you should really suffer for it.
1 Aug 2018, 18:19 PM
#98
avatar of Crecer13

Posts: 2184 | Subs: 2




That´s a good idea actually.


No, it's not good. Paratroopers / Rangers are much better (Rangers can also buy BAR / Bazooka) and they are not one on the map. Buff Shock Troops and the end of the discussion.
1 Aug 2018, 18:58 PM
#99
avatar of Alphrum

Posts: 808

its not that shocks are weak, its just that most engagements happen over long range and open maps where OFC shocks would struggle, like ther suppose to on those kind of maps, and tbh why would u go shocks when u can get cheaper and still effective cons with ppsh that can even oorah to close the distance if u want to.

Shocks do need a buff to ther vet tho. at vet 0 and the timing they come out, they are very effective however, once axis units start upgrading and vetting, they start to fall off.
5 Aug 2018, 12:13 PM
#100
avatar of The amazing Chandler

Posts: 1355

Shocks are not worth their money, they need a buff. End of story.
If they are so good why is nobody using them?
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