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russian armor

SU-76

17 Apr 2018, 16:11 PM
#61
avatar of Felinewolfie

Posts: 868 | Subs: 5


Can someone teach me how to multi quote?
17 Apr 2018, 16:17 PM
#63
avatar of Esxile

Posts: 3596 | Subs: 1



Although true, would you like to see snipers built? or 4x 42s? That's like saying USF blobs rifles because they build AT LEAST 3 every game. It's not that they're building it its that they're building something when they have no other options.


Well that's was the main argument some time ago but building 4 or 5 grenadiers isn't a problem today for them, even for a faction that have some many options to build early game...
17 Apr 2018, 16:18 PM
#64
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1


Can someone teach me how to multi quote?


Select multi quote at the bottom of the replys u want to quote then click new reply, it should then have multiple quotes which you can respond to. Make sure the multi quote button is red before hitting reply
17 Apr 2018, 16:26 PM
#65
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post17 Apr 2018, 16:17 PMEsxile


Well that's was the main argument some time ago but building 4 or 5 grenadiers isn't a problem today for them, even for a faction that have some many options to build early game...


- These people are trying to drive me insane. Lol
Making arguments then breaking said argument themselves.
"I made Scissors. The enemy making Rock is OP".
"Allied multi sniper bad, Axis multi sniper good"

But, in truth, there are different players doing different things.
No reason they should be limited by what another Axis player said.



Select multi quote at the bottom of the replys u want to quote then click new reply, it should then have multiple quotes which you can respond to. Make sure the multi quote button is red before hitting reply


- OMG. It never worked for me before because I was clicking reply instead of new reply.
- Even if multiquote then click reply, it doesn't work. Which is why I was so confused by it.

You have shown me the light, sir.
Why is it that it took me so long to figure that out?
First time I asked for help, I suppose *Cringe*
- Now I can stop making 5x reply posts in a row!
17 Apr 2018, 16:32 PM
#66
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Smoke was removed from Rifles.
Mortar were nerfed into the ground, then added to USF to make useless unit made somehow essential.
SMoke was given to Rear Echelon to make USF make more.

It's interesting when previous USF mortar was OP, germans screamed nerf.
Mortar was nerfed and USF went back to Rifle Spam (since they'd stopped spending on Mortar)
to which Axis yelled OP!

... We nerf the unit you complain about into the ground, and, yet, somehow, that is even more OP ?

There is no end to this :p


What the hell are you even talking about.

Smoke was removed from rifles because they didn't need to flank because of it. Run into a 42? just pop smoke and keep going. The mortar WAS a carbon copy of the ostheer mortar, and at the time had like 2x accuracy. Everyone agrees that the ostheer mortar is the most potent stock mortar in the game. So it seems a little bit unbalanced that a faction with such a potent back bone infantry got also the strongest mortar. Smoke was given to REs so people would utilize them more, not neccesarily build them more.

I don't think rifle spam is OP, because the faction has nothing else to build. Similar with tommies, similar with OKW, similar ostheer. Come to think of it, the only faction exempt from this is soviets because maxims are 6 men and penals exist.

Also thank god someone taught you how to multiquote.

jump backJump back to quoted post17 Apr 2018, 16:17 PMEsxile


Well that's was the main argument some time ago but building 4 or 5 grenadiers isn't a problem today for them, even for a faction that have some many options to build early game...


This "so many options" includes what? 4x MG42 or 4x mortar? Or cheese sniper. Yes all very fun and interactive.
17 Apr 2018, 16:36 PM
#67
avatar of Vipper

Posts: 13476 | Subs: 1



======================
Argument irrelevant :)

...


feel free to debate the issue with the person who brought up the argument.
17 Apr 2018, 17:01 PM
#68
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

I'd like to see penetration (possibly also range) nerf on SU-76 and with Barrage replacing Tracking as a vet ability. However, I'd like to see an ammo change ability for a more reliable way to engage soft targets (especially before vet 1).

In contrast, I'd like to see StuG III's field of view restricted like JP4 (Pintle MG removes this), keep current RoF but damage to 120, buff health to 640, and also given an ammo change ability for soft targets. StuGs will still be just as effective as the SU-76 versus mediums, but reduces its effectiveness versus heavy armor, which should be the Panther's job. Currently buffed OST Panther still feels underused and that can still be credited to the effectiveness of the StuG as a TD.

I'd like to see SU-85 RoF nerfed and field of view restricted like JP4 as well. I feel like the SU-76 should take the role of the medium tank killer like the StuG while the SU-85 as the heavy tank killer like the Panther. The RoF nerf should then reflect that purpose.

And nerf Jackson acceleration to the ground, please.
17 Apr 2018, 17:04 PM
#69
avatar of Cresc

Posts: 378

Too long didn't read:


God forbid Soviets have at least ONE relatively working tool they can use in this game.

If it's good and it's soviets? NERF IT.
17 Apr 2018, 17:05 PM
#70
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post17 Apr 2018, 17:04 PMCresc
Too long didn't read:


God forbid Soviets have at least ONE relatively working tool they can use in this game.

If it's good and it's soviets? NERF IT.


I didn't read the thread but here's my input. XD su85 overrated
17 Apr 2018, 17:13 PM
#71
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1


Snip.


If we are on the discussion of USF nade tech then I propose they get a fuel cost decrease since now they almost never see use unless ur floating. As of right now they aren’t really worth the 25 fuel it costs
17 Apr 2018, 17:29 PM
#72
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post17 Apr 2018, 17:04 PMCresc
Too long didn't read:


God forbid Soviets have at least ONE relatively working tool they can use in this game.

If it's good and it's soviets? NERF IT.


Yeah ... Not even Stalin would think you are making a fair point.
17 Apr 2018, 18:13 PM
#73
avatar of Cultist_kun

Posts: 295 | Subs: 1



Following your logic JT is better now with less DPS but with an artillery ability becouse its not specialised AT. I'll suprise you: that was a huge nerf.

btw. JT has an ability that is pretty much what su-76 barrage is, just with cost, more range and better shells.


What the point of comparing JT to SU-76, I dont get it. Starting from the fact that JT is a deep late game unit, which is not even gonna be used in lets say 1v1 games. Noone uses JT to hunt down inf units. Not to mention that in the best case scenario it would snipe one team weapon, and wont work as a area or cover deny ability.

jump backJump back to quoted post17 Apr 2018, 05:02 AMKatitof

If you're using 200+ fuel multiple units on a singular MG, there better be nothing left out of it.


Alright, I'il go and wipe vekers\mg with multiple Jaghtpanzers, or maybe with multiple stugs infront of it upgraded with mg, su-85 or jackson. Or should I go for panthers and fireflyes maybe?
17 Apr 2018, 20:16 PM
#74
avatar of Stug life

Posts: 4474



======================
Argument irrelevant :)

Because Panther is more of a tank than a TD. It's almost a tiger with better armor, better
range, and less AI (And more speed!)

The StuIIIG is way cheaper than the SU85 and it rapes heavies easily, as well as having higher
ROF. Not only does StuG cost less, pop less.

StuG critical mass is 2 STUG.
SU76 critical mass is 3-4. So you can't claim Soviet OP, when German equivalent is both
cheaper and much more efficient (and tougher, more armor, and more health).

StuIIIG can win vs SU85, as well.

10 bucks a stug lose to a su-85 at 60 range ?
17 Apr 2018, 20:40 PM
#75
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



If we are on the discussion of USF nade tech then I propose they get a fuel cost decrease since now they almost never see use unless ur floating. As of right now they aren’t really worth the 25 fuel it costs


Ideally yes, but then you get into the "who gets what" war and people bringing up free squads, free grenades, AT snares etc.
17 Apr 2018, 21:01 PM
#76
avatar of Felinewolfie

Posts: 868 | Subs: 5

10 bucks a stug lose to a su-85 at 60 range ?


========
Reduce range of SU85 to 50.
StuG always wins.

Balance!

Solution : Increase health of StuG to 640 :)
17 Apr 2018, 21:12 PM
#77
avatar of Stug life

Posts: 4474



========
Reduce range of SU85 to 50.
StuG always wins.

Balance!

Solution : Increase health of StuG to 640 :)
the stug here is not even the point, it's about the su-76, if u want go make a stug is op thread
17 Apr 2018, 22:08 PM
#78
avatar of thedarkarmadillo

Posts: 5279

If creeping rak cancer wasn't a cancer anyone with the ability to change it wont change i would say knock the su76 down to 320 health (elefant cant OHK anymore) to make critical mass a bit more risky
18 Apr 2018, 06:55 AM
#79
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post17 Apr 2018, 15:14 PMKatitof

And you know what is?
Puma!

Can you guess what 5 pumas do to literally ANY allied armor, IS-2 included?

Everything spammed will feel imba, its called critical mass.

5 pumas cant fight infnetry effectivly...but 5 su76 will be great vs infantery...ur attack will constantly stopped by huge range indirect fire...
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