
MARCH 28th UPDATE
Posts: 493

Posts: 1554 | Subs: 7
EDIT: Sometimes it is possible to veto more than one of those 4 and sometimes not.

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Thanks
Posts: 2635 | Subs: 4
Permanently BannedDid thay add more veto ?
Posts: 556
Posts: 1820 | Subs: 2
Posts: 587
"b-b-but muh Ivan!!!111!"
Ivan is probably the best soviet player right now, I bet he could win games using nothing but ZiS.
I'm number 5 on the leaderboard with a 30 streak thanks to only spamming maxims.
Am i also so good i can win games with only ZiS guns?
Maximspam is OP, only fanboys think otherwise.
Posts: 245
Posts: 42
Stug E over performing, but other than that im liking the update
Give OST a proper Pz IV and V and we can talk about tweaking out Stug.
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Posts: 2066
Yo, See reply below from Bean:
Gotcha. Could have been the issue.
Posts: 2066
Rangers don't shoot after getting stun naded by stormtroopers. It did have the thompson upgrade.
Need a retreat before they can shoot again?

Posts: 283
Give OST a proper Pz IV and V and we can talk about tweaking out Stug.
He's talking a about the call-in StuG, not the regular one. That said, I can't support his claim, I have never seen issues with it during the preview and I don't have any issues with it now.
Posts: 2635 | Subs: 4
Permanently Banned
I'm number 5 on the leaderboard with a 30 streak thanks to only spamming maxims.
Am i also so good i can win games with only ZiS guns?
Maximspam is OP, only fanboys think otherwise.
You was just lucky
, in you logic if DevM will be example that oshteer are OP we should nerf it more.Posts: 149
Posts: 2636 | Subs: 16
Stug E over performing, but other than that im liking the update
In what way is the Stug-E overperforming atm? Is it against garrisons? Is it against clumped squads?
Remember that due to the HP/projectile nerfs the Stug-E is vulnerable as fuck to light vehicles and anti-tank guns. Just put some Guards in an M3A1, and your Stug-E problems are gone

Posts: 2636 | Subs: 16
Rangers don't shoot after getting stun naded by stormtroopers. It did have the thompson upgrade.
Stun nades prevent shooting for 5 secs or so. That's the intended behaviour.
What's not intended is if they were permanently unable to shoot. Was that the case for you?
Posts: 2115 | Subs: 1
T1 may be completely worthless now...PTRS alone don't and can't make up for it
In general, this patch seems like a nerf fest, for the worse..
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