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MARCH 28th UPDATE

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28 Mar 2017, 21:31 PM
#161
avatar of Hater

Posts: 493

Any bugs already? :snfPeter:
28 Mar 2017, 22:04 PM
#162
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

You can veto only one out of those 4 maps: Bryansk Forest, Caen, Halbe, Westwall.

EDIT: Sometimes it is possible to veto more than one of those 4 and sometimes not. o_O
28 Mar 2017, 22:09 PM
#163
avatar of voltardark

Posts: 967

Good feeling in 4vs4 !!! nice

Thanks
28 Mar 2017, 23:07 PM
#164
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Bugs and relic its like married couple with 50 year experience.
Did thay add more veto ?
29 Mar 2017, 00:36 AM
#165
avatar of GenObi

Posts: 556

Excellent patch all around, few nagging issues like Maxims and brit issue should be address but its been as close as its ever been
29 Mar 2017, 00:39 AM
#166
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Rangers don't shoot after getting stun naded by stormtroopers. It did have the thompson upgrade.
29 Mar 2017, 07:23 AM
#169
avatar of zarok47

Posts: 587

jump backJump back to quoted post28 Mar 2017, 16:55 PMzerocoh



"b-b-but muh Ivan!!!111!"
Ivan is probably the best soviet player right now, I bet he could win games using nothing but ZiS.


I'm number 5 on the leaderboard with a 30 streak thanks to only spamming maxims.

Am i also so good i can win games with only ZiS guns?

Maximspam is OP, only fanboys think otherwise.
29 Mar 2017, 08:00 AM
#170
avatar of Cafo

Posts: 245

Stug E over performing, but other than that im liking the update
29 Mar 2017, 08:52 AM
#171
avatar of ISuckAtVideoGames

Posts: 42

jump backJump back to quoted post29 Mar 2017, 08:00 AMCafo
Stug E over performing, but other than that im liking the update


Give OST a proper Pz IV and V and we can talk about tweaking out Stug.
29 Mar 2017, 08:55 AM
#172
avatar of Butcher

Posts: 1217

Haven´t had the time to play yet but shouldn´t the StuG E be killed off easily with the lesser HP. 3 AT gun shots sounds like a glass cannon to me.
29 Mar 2017, 09:35 AM
#173
avatar of Dangerous-Cloth

Posts: 2066


Yo, See reply below from Bean:



Gotcha. Could have been the issue.
29 Mar 2017, 09:36 AM
#174
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post29 Mar 2017, 00:39 AMSpanky
Rangers don't shoot after getting stun naded by stormtroopers. It did have the thompson upgrade.


Need a retreat before they can shoot again?
29 Mar 2017, 09:37 AM
#175
avatar of Mirdarion

Posts: 283



Give OST a proper Pz IV and V and we can talk about tweaking out Stug.


He's talking a about the call-in StuG, not the regular one. That said, I can't support his claim, I have never seen issues with it during the preview and I don't have any issues with it now.
29 Mar 2017, 09:57 AM
#176
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post29 Mar 2017, 07:23 AMzarok47


I'm number 5 on the leaderboard with a 30 streak thanks to only spamming maxims.

Am i also so good i can win games with only ZiS guns?

Maximspam is OP, only fanboys think otherwise.


You was just lucky :snfPeter:, in you logic if DevM will be example that oshteer are OP we should nerf it more.
29 Mar 2017, 11:22 AM
#177
avatar of Onimusha

Posts: 149

I already played vs penals spam e usf mortar spam, they are finally balanced, soviet tier 1 -> penals defend sniper from light rush with ptrs (cause anti inf power with ptrs is horrible) -> shock troops anti infantry call in. In team games that sucks a little bit but, 1v1 and 2v2 seems balanced. Usf mortars have no more free wipes, they finally do their job but only with rifleman support, spam 3 mortars vs a gren build is a suicide probably. With stumpio med kit, and that new cheaper luchs probably okw mech truck will become the new meta.
29 Mar 2017, 12:44 PM
#178
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post29 Mar 2017, 08:00 AMCafo
Stug E over performing, but other than that im liking the update


In what way is the Stug-E overperforming atm? Is it against garrisons? Is it against clumped squads?

Remember that due to the HP/projectile nerfs the Stug-E is vulnerable as fuck to light vehicles and anti-tank guns. Just put some Guards in an M3A1, and your Stug-E problems are gone :snfPeter:
29 Mar 2017, 12:53 PM
#179
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post29 Mar 2017, 00:39 AMSpanky
Rangers don't shoot after getting stun naded by stormtroopers. It did have the thompson upgrade.


Stun nades prevent shooting for 5 secs or so. That's the intended behaviour.

What's not intended is if they were permanently unable to shoot. Was that the case for you?
29 Mar 2017, 13:00 PM
#180
avatar of dasheepeh

Posts: 2115 | Subs: 1

Can anyone explain why nerfing penals as hard as this, reducing received accuracy as well as removing flamethrowers AND oorah, whilst only giving them PTRS (which make them hardly usable against both infantry and tanks by the midgame) and sticky satchels (with a slow and easily interruptible throw), is a great change? (and increased popcap cost to top it off)

T1 may be completely worthless now...PTRS alone don't and can't make up for it

In general, this patch seems like a nerf fest, for the worse..
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