"Penal Battalion
Make them strong but unable to reinforce - requires merge from conscript."
wtf  |
How can i deal with an advanced OKW hq with mgs and leigs, if you nerf pak howi? Do I lose the match while I'm waiting for the calliope or priest? USF has no rocket arty. |
To be honest, I always did not care about E-sports, tournaments, ranks, etc. All I need from the game is to get fun from the game and have fun with friends.
But this is the balance section, so here he writes who is interested in this. |
I understand your position, but could a downed plane get into a warehouse with ammunition, barracks, etc.? Absolutely and therefore I really like that this could happen in the game, making it closer to reality, and it is really amazing that the game can do this. I never worried about RGN in the game, because in life we also cannot influence many things. For me, the main thing is to have fun playing and early CoH2 really gave me a ton of fun, despite the RNG and a terrible balance.
It would have been fine if it were a WW2 simulator, but it is an RTS game, and is constantly balanced to ensure that there is a fair fight between each faction. This at the expense of realism because it is not a simulator, and if you analyze the state well, you will see that there is very little realism. It must not be just fun, this game has a competitive aspect, otherwise tournaments and ranks (for what they are worth), what are there to do? |
People complain about RNG in the game. But I always liked CoH2 precisely because of this: An abandoned tank around which a desperate battle begins, over the possession of this tank. A plane crash, even if sometimes they work against you, but it's damn fun, Blizzard - which gave a tactical respite or a great chance for a tank attack. All these things made CoH2 truly unique and different of similar RTS. These things made the game more lively and exciting. And personally for me it is a pity that the game in most cases has lost such mechanics and cut all these things to a minimum that made the game more bland and boring. I can understand that you like it, but it is still an RTS and you have to reward some choices. Most of the coh2 rng elements can be partially controlled, from artillery, to bounces on tanks where you can decide whether to withdraw or not, or take a deep dive where there is a risk of an abandoned tank. But planes are not funny at all, they have no affinity for the concept within the game. It is a completely random event that punishes you for having a counter. |
You should have seen how much planes crashes did at launch. They could easily wipe an entire army. Wow, it must have been a pleasure to play. |
Hi, this mechanic that has been around for some time made anyone lose a few games. Randomly, some of your infantry squads are brutally wiped, sometimes on your base where you can lose 3/4 teams, other times on the field. Removing the damage done by these planes when they fall could be a good improvement. It really doesn't make any sense to be punished for shooting down a plane. |
T-70 is frustrating cause of it's high mobility, a pak/raketen miss is enough to punish you , and you will have to deal with t70 for the entire game cause of that. Increase something like target size to get an extremely high chance to hit it could be a good way to reward a good at guns positioning. |
Not 1v1 ok, but, you can't carry too much in 4v4 , and with 8 players in total, it's normal to see unbalanced matches. Those who love team games normally play 2v2 random, and if you don't want to play 2v2, better play in a premade team in 4v4. If you try random 4v4 at high levels, you will mainly find who makes team snipes to boost each other's rank or who makes 2at or 3at within the 4v4. There is no solution to your problem if you are interested in the random rank, increasing the number of players you will find worse balanced teams. |
Cluster Bomb
-Added 1 additional second to delay before the plane arrives.
Seem to be in a good direction.
Since these change are made parallel with Ostheer fragmentation bombing maybe bring more inline CP and cost. 7 vs 10 and 110 vs 180.
In addition since you are looking at instant deletion abilities why not have a look at IR Pathinders artillery barrage. The ability is way too strong/expensive for it timing and undodgeable by Paks.
Why not simply replace it with a cheap mortar barrage with a cost around 60.
The problem of that pathfinder barrage is that you need a lot of muntion, forcing you to avoid bar upgrades if you want to use it on eraly game. And on early in the majority of map a decent player doesn't clump the units. So you can trade 150 munition , or 300 if you didn't wipe the mg the first time, only to kill one support weapon. It's really strong , but when you on early miss an mg or pak you will delay any kind of upgrade for so long. And you need at least 2 pathfinder units to use it more often. So is an high risk high reward strat , if you nerf pathfinder's barrage, this commander will probabily no longer be used over a standard airborne commander. The best way to nerf it is an higher delay time (so lowering the chance of an instant wipe) in exchange of a pretty decent munition cost reduction to make this arty more spammable. Cluster and combat group nerf is enough for now probably. |