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russian armor

Nerf IR Halftrack

12 Jan 2020, 21:03 PM
#1
avatar of LoopDloop

Posts: 2737

Shit's broken. Stupid mechanic that got nerfed out of existence when it was on brits and it cost 1600% of the fuel that the IRHT costs. Breaks sniper, commando, partisan, and team weapon play. That's all.

EDIT:

Solutions:
It should at the very least have only 160HP and be realistically killable, it shouldn't work through shotblockers at all, it's IR, not X-ray vision, and it should cost more than 5 fuel. You literally get 5 fuel back from salvaging the thing and break even with it.

IMO the maphack mechanic is stupid and contradictory to the game anyway. It shuts down any camo'd units and takes absolutely zero effort for basically free recon the entire game. It should be completely removed just like it was for brits (except for brits it cost 80 fuel and was doctrinal). I'd give it minimap detection only instead, which is still super strong and more than you should get for doing literally nothing. I don't know what else you could do to it to make it not batshit, braindead OP, but also not useless.
12 Jan 2020, 21:05 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3310 | Subs: 2

Please fix the kubel bug that is on the IRHT that allows it to survive an extra hit when it gets "main gun destroyed"
12 Jan 2020, 21:11 PM
#3
avatar of Acidfreak

Posts: 228

Should be a one shot kill vehicle like ambulance.

I made a thread sometime ago about this troublesome unit. But i think before next patch if there's any it should be looked into.
12 Jan 2020, 21:23 PM
#4
avatar of Latch

Posts: 466

and IR STG's. Laughable that an infantry unit can spot cloaked units and for "free".
12 Jan 2020, 21:35 PM
#5
avatar of blvckdream

Posts: 1682

Yeah it's weird that they have never touched this unit. Should have been reworked a long time ago.
12 Jan 2020, 22:31 PM
#6
avatar of dasheepeh

Posts: 2015 | Subs: 1

jump backJump back to quoted post12 Jan 2020, 21:23 PMLatch
and IR STG's. Laughable that an infantry unit can spot cloaked units and for "free".


pretty sure that doesnt actually work ingame
12 Jan 2020, 22:38 PM
#7
avatar of LoopDloop

Posts: 2737



pretty sure that doesnt actually work ingame


100% sure it does work. That doesn't bother me as much though since the detection range isn't insane and it's doctrinal.
12 Jan 2020, 22:51 PM
#8
avatar of Blebfeesh

Posts: 71

Sounds like a l2p issue tbh.
12 Jan 2020, 22:54 PM
#9
avatar of LoopDloop

Posts: 2737

Sounds like a l2p issue tbh.

Shit you right I'll just not build units so they can't get detected by IRHT 4head.
12 Jan 2020, 22:54 PM
#10
avatar of Blebfeesh

Posts: 71


Shit you right I'll just not build units so they can't get detected by IRHT 4head.

Just smoke and flank.
12 Jan 2020, 22:59 PM
#11
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3310 | Subs: 2

Sounds like a l2p issue tbh.


12 Jan 2020, 22:59 PM
#12
avatar of LoopDloop

Posts: 2737


Just smoke and flank.

Lemme just flank that 160 degree arc with 100 range or whatever real quick.
12 Jan 2020, 23:21 PM
#13
avatar of Stormjäger

Posts: 1320

Nerf recon plane from Major and all is good, nerf away at the IR HT.

Nerfing just OKW is hilarious and sad.
13 Jan 2020, 00:11 AM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 6469 | Subs: 1

And that is without taking into account the maphack bug.

Because i was doing some other tests and i checked if more obscure bugs were still there.
I'm not surprised but locking the beam in a single place is still possible.
13 Jan 2020, 00:30 AM
#15
avatar of Mazianni

Posts: 543

Nerf recon plane from Major and all is good, nerf away at the IR HT.

Nerfing just OKW is hilarious and sad.


Since when did the IR HT take munitions to use? Since when did it only offer vision for a few moments between cooldowns? Since when was its maphack ray vision vulnerable to AA and since when did it have 240 total HP? (that'd be a start lmao)

IR HT should be deleted from the game, all things considered, seeing as how it is actually bugged in a game-breaking way by permanently revealing units in certain circumstances. A nerf is almost too good for it.
13 Jan 2020, 01:53 AM
#16
avatar of CODGUY

Posts: 610

You're talking about the baby faction. The one that gets everything handed to it at bargain prices and showcases the supposed "German Technical Superiority" commonly believed among amature historians. So yeah they're not gonna nerf that.
13 Jan 2020, 03:20 AM
#17
avatar of distrofio

Posts: 1806

jump backJump back to quoted post13 Jan 2020, 01:53 AMCODGUY
You're talking about the baby faction. The one that gets everything handed to it at bargain prices and showcases the supposed "German Technical Superiority" commonly believed among amature historians. So yeah they're not gonna nerf that.

Your post is in between buthurt and naive. But dont worry we are discussing about IR HT.

@OP
The Xray see through vision is just a mechanic, of course IR sights should not reveal behind objects, but the game has no day/nigh cycle to give IR some real use.

I think its fair to change the unit into a more logical variation. The spotting is cool but IMHO it should be doctrinal paired with spec ops. Making it more fragile is OK.

Can the bug be removed by changing the unit to have normal kind of vision?
MMX
13 Jan 2020, 06:27 AM
#19
avatar of MMX

Posts: 79

pretty sure it's been suggested before, but how about turning it into a timed ability for some munitions, say 20 sec for 75 mun?
13 Jan 2020, 06:34 AM
#20
avatar of SkysTheLimit

Posts: 1810

jump backJump back to quoted post13 Jan 2020, 06:27 AMMMX
pretty sure it's been suggested before, but how about turning it into a timed ability for some munitions, say 20 sec for 75 mun?


Idk what the exact numbers should be, but I like the idea of it costing muni and having a timer
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