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Let's talk about Volksgrenadiers

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10 Jun 2015, 13:18 PM
#141
avatar of JohnnyB

Posts: 2396 | Subs: 1



If stats were available since launch and included all pplayers ( not just top 200). I guarantee the OKW winrate is probably around 90-95% in 3v3 and 4v4, 80-90 in 2v2, and 70-80 in 1v1. While both allied faction winrate would decrease atleast 20% for every game mode.


Well I would of course believe everything you guarantee, Queen. For your only target it's the perfect balance. Seen from allied perspective, of course. ;)
10 Jun 2015, 13:23 PM
#142
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post10 Jun 2015, 13:18 PMJohnnyB


Well I would of course believe everything you guarantee, Queen. For your only target it's the perfect balance. Seen from allied perspective, of course. ;)


my main target was to prove you wrong, which I did.

You complain about sov 24/7, then cry to daddy mods when I tell you what you don't like to hear, which is l2p. These stats prove that.

Even when presented with facts, the most you can do is call others baised, even though they are much more knowledgeable about the game than you are. Not saying you are a bad player. But knock off the "im wrong so let me call him names" bullshit.
10 Jun 2015, 13:32 PM
#143
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Tone it down a notch okay people? This is the 62985298th Thread that is almost solely running on personal arguments.
10 Jun 2015, 13:44 PM
#144
avatar of Rollo

Posts: 738

Oh the irony in bad players telling others to L2P.

If the mods introduced a word filter this forum would be improved 100% overnight.
10 Jun 2015, 13:44 PM
#145
avatar of JohnnyB

Posts: 2396 | Subs: 1

Tone it down a notch okay people? This is the 62985298th Thread that is almost solely running on personal arguments.


I'm sorry. I will go now and L2P to reach Queen's level. :D
10 Jun 2015, 13:45 PM
#146
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

jump backJump back to quoted post10 Jun 2015, 13:44 PMJohnnyB


I'm sorry. I will go now and L2P to reach Queen's level. :D


This goes to both of you!
10 Jun 2015, 13:50 PM
#147
avatar of JohnnyB

Posts: 2396 | Subs: 1



This goes to both of you!


I know, I was just making a joke. Geez. :)
10 Jun 2015, 13:52 PM
#148
avatar of Switzerland
Donator 33

Posts: 545

Putting Johnny right beside Katitof, over 1000 posts, no player card, responds to most discussions with memes. Derail master, I seriously can say I respect Alex and Queen for posting player cards to show something for thier words, even if they get abit passionate. This derail crap is getting ridiculous, to the topic though I don't really find Volks struggle once they climb above vet 2. as with most units preservation is the key to success.
10 Jun 2015, 13:58 PM
#149
avatar of Shell_yeah

Posts: 258

Volksgrenadiers are totally fine.
10 Jun 2015, 14:02 PM
#150
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

jump backJump back to quoted post10 Jun 2015, 13:50 PMJohnnyB


I know, I was just making a joke. Geez. :)


Sorry but it sometimes so annoying I can't even see the jokes behind it
10 Jun 2015, 14:24 PM
#151
avatar of Tea Maker Machine

Posts: 270

Volksgrenadiers are totally fine.

In other words, they suck balls and need to be blobbed (4 units +) in order to be remotely effective.
10 Jun 2015, 14:41 PM
#152
avatar of Katitof

Posts: 17889 | Subs: 8

Putting Johnny right beside Katitof, over 1000 posts, no player card, responds to most discussions with memes. Derail master, I seriously can say I respect Alex and Queen for posting player cards to show something for thier words, even if they get abit passionate. This derail crap is getting ridiculous, to the topic though I don't really find Volks struggle once they climb above vet 2. as with most units preservation is the key to success.


Except you can find mine in 2 seconds if you're interested. I'm not hiding under different name in game.

Also its not volks that are problem here, its the shrecks on them, this always was the problem and always will be, OKW muni penalty is irrelevant as all it does it set the time of first shreck, all of them will end up carrying one anyway over the course of the game and best AT weapon on cheapest, easily sustainable and excellently scaling squad was an invitation for balance problem.
10 Jun 2015, 14:47 PM
#153
avatar of roarr

Posts: 33

Those coh2charts actually don't prove anything unless those games were between players who represnt similar level of experience. And as far as i know there's no data about that.
10 Jun 2015, 15:12 PM
#154
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I think volks are fine, buff sturmtiger, panzer4 ausf J, obers, and king tiger. Some of these units either need tweaked price or performance. Some need a little of both.

For king tiger the AOE needs to be dropped and the rear armor maybe put down slightly, and the frontal armor needs to go back up to 425. The tank just has to many downsides that tries to compensate by being a tad OP vs infantry. Not a well balanced unit and certainly doesn't try to be authentic in the slightest, just like the is2 both of which could do with more of.
10 Jun 2015, 17:21 PM
#155
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post10 Jun 2015, 13:12 PMJohnnyB
A week. A trickle of sand on a beach. A straw in a haystack. Let's remember it, and give it as example whenever our bias blinds us. For comrade Stalin pays us well ...comrade.


Bars are weekly, graph beggins on April 9th.
10 Jun 2015, 17:27 PM
#156
avatar of Rocket

Posts: 728

jump backJump back to quoted post10 Jun 2015, 14:47 PMroarr
Those coh2charts actually don't prove anything unless those games were between players who represnt similar level of experience. And as far as i know there's no data about that.


They do they compare the top 200 ranked players only I believe.
10 Jun 2015, 17:37 PM
#157
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post29 May 2015, 09:35 AM1[][]

I love this idea! This will make battles much more tactical and steady. Again, great idea:clap:


Volks are fine as they are.

I can't actually compete with rifle squads if the US player got serious and attacked mid range in a blob duel. Plus the fact USF has a doctrine for a jeep early game...

Shreks on volks are not for offense, just defense. The description on a bulletin implies that when talking about panzershreks somewhere. I can't actually run up and snipe a Sherman tank with 3-4 volk squads, just scare it off.

And it's nice to deal with clown cars. These things deserve a shrek right up the exhaust pipe.


Oh my god. Someone just brought up the WC51 as if it wasnt the most overpriced and underperfoming light vehicle even compared to the Kubelwagen currently....

/Facepalm
10 Jun 2015, 17:39 PM
#158
avatar of Rocket

Posts: 728

jump backJump back to quoted post10 Jun 2015, 14:41 PMKatitof

Also its not volks that are problem here, its the shrecks on them, this always was the problem and always will be, OKW muni penalty is irrelevant as all it does it set the time of first shreck, all of them will end up carrying one anyway over the course of the game and best AT weapon on cheapest, easily sustainable and excellently scaling squad was an invitation for balance problem.



Agreed. My idea is to give them something similar to the PTRS that is not as effective as the shrek is on later armor but is on light vehicles and does mild dmg to shermans etc. Like a Panzerbüchse 39 or Solothurn S-18/1000. Would make sense to me.
10 Jun 2015, 17:42 PM
#159
avatar of Shell_yeah

Posts: 258


In other words, they suck balls and need to be blobbed (4 units +) in order to be remotely effective.


then every unit in this game needs to be blobbed to be effective.
all you need is to keep them alive until they get enough experience
10 Jun 2015, 18:01 PM
#160
avatar of Butcher

Posts: 1217

jump backJump back to quoted post10 Jun 2015, 14:41 PMKatitof
Also its not volks that are problem here, its the shrecks on them, this always was the problem and always will be, OKW muni penalty is irrelevant as all it does it set the time of first shreck, all of them will end up carrying one anyway over the course of the game and best AT weapon on cheapest, easily sustainable and excellently scaling squad was an invitation for balance problem.
That´s probably the tradeoff for neither having a 60 range AT gun nor a medium tank.
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