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Let's talk about Volksgrenadiers

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29 May 2015, 07:24 AM
#121
avatar of Katitof

Posts: 17884 | Subs: 8

volks too slow; cant chase shermans.

I suggest volks get jet-packs for 40 muni.

29 May 2015, 09:35 AM
#122
avatar of 1[][]

Posts: 172

jump backJump back to quoted post24 May 2015, 11:36 AMSwonVIP
Add some kind of advancend cover bonus system to all units... it would reduce blobing because units in cover will be more effective. (e.g when in cover 8% more accuracy and 6% rate of fire)

I love this idea! This will make battles much more tactical and steady. Again, great idea:clap:


Volks are fine as they are.

I can't actually compete with rifle squads if the US player got serious and attacked mid range in a blob duel. Plus the fact USF has a doctrine for a jeep early game...

Shreks on volks are not for offense, just defense. The description on a bulletin implies that when talking about panzershreks somewhere. I can't actually run up and snipe a Sherman tank with 3-4 volk squads, just scare it off.

And it's nice to deal with clown cars. These things deserve a shrek right up the exhaust pipe.
6 Jun 2015, 11:09 AM
#123
avatar of pussyking
Donator 11

Posts: 551

I have been saying this for half a year. Remove the damn shreks from volks
6 Jun 2015, 11:27 AM
#124
avatar of Fluffi

Posts: 211

I have been saying this for half a year. Remove the damn shreks from volks


What should they have instead in order not to be very, very useless? Panzerfaust maybe. Like in CoH 1. It was a widely-spread thing for late war germans if I am not mistaken. Not sure if a good idea, though... they may not even have voice-lines to fire a Panzerfaust. But they have Grenade voice-lines so maybe AT Grenades like Fusiliers?...

That aside, I disagree with the person who said they should cost more MP. They represent non-elite Grens, they can't cost more then Grens. It's not the design intent that Volks are elite and expensive. They are relatively cheap frontline dudes, and it should stay that way!
6 Jun 2015, 11:48 AM
#125
avatar of Porygon

Posts: 2779

jump backJump back to quoted post6 Jun 2015, 11:27 AMFluffi


What should they have instead in order not to be very, very useless? Panzerfaust maybe. Like in CoH 1. It was a widely-spread thing for late war germans if I am not mistaken. Not sure if a good idea, though... they may not even have voice-lines to fire a Panzerfaust. But they have Grenade voice-lines so maybe AT Grenades like Fusiliers?...

That aside, I disagree with the person who said they should cost more MP. They represent non-elite Grens, they can't cost more then Grens. It's not the design intent that Volks are elite and expensive. They are relatively cheap frontline dudes, and it should stay that way!


Yeah, Panzerfaust, if they can really one shot T-34 even by kid Volkssturm, why not?
6 Jun 2015, 15:04 PM
#126
avatar of Thunderhun

Posts: 1617



Yeah, Panzerfaust, if they can really one shot T-34 even by kid Volkssturm, why not?


More like giving it a damaged engine, also on the 23rd NDA NDA...for panzerfaust.
6 Jun 2015, 23:25 PM
#127
avatar of pussyking
Donator 11

Posts: 551

Volks must have a vet limit of max vet 3. Currently volks vet 5 with shreks is too much. Only counter is a lucky squad wipe with arty
7 Jun 2015, 00:25 AM
#128
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
^LOL
10 Jun 2015, 10:24 AM
#129
avatar of Tea Maker Machine

Posts: 270

As you guys know, mp40s are crap in thes game. The best way to improve volks is to fix their shitty accuracy and cooldown.
10 Jun 2015, 10:47 AM
#130
avatar of Katitof

Posts: 17884 | Subs: 8

The best way to improve volks is to fix their shitty accuracy and cooldown.

Its called vet5 system.

Volks never were meant to operate alone, much less being the only troop on field until tanks arrive.
10 Jun 2015, 12:04 PM
#131
avatar of JohnnyB

Posts: 2396 | Subs: 1

Volks must have a vet limit of max vet 3. Currently volks vet 5 with shreks is too much. Only counter is a lucky squad wipe with arty


10 Jun 2015, 12:41 PM
#132
avatar of Rupert

Posts: 186

Frankly quite horrified to see people still whining about OKW when they're neutered to garbage atm
10 Jun 2015, 12:46 PM
#133
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post10 Jun 2015, 12:41 PMRupert
Frankly quite horrified to see people still whining about OKW when they're neutered to garbage atm

That is likely because outside of 1v1 OKW is still uncontested top of the food chain.
10 Jun 2015, 12:59 PM
#134
avatar of Rupert

Posts: 186

jump backJump back to quoted post10 Jun 2015, 12:46 PMKatitof

That is likely because outside of 1v1 OKW is still uncontested top of the food chain.


Right. I'd like to hear you apply the same principles in discussing soviets in 1v1 :rofl:
10 Jun 2015, 13:02 PM
#135
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post10 Jun 2015, 12:59 PMRupert


Right. I'd like to hear you apply the same principles in discussing soviets in 1v1 :rofl:


Sure thing.

http://coh2chart.com/

Do it. :snfBarton: :megusta:
10 Jun 2015, 13:02 PM
#136
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post10 Jun 2015, 12:46 PMKatitof

That is likely because outside of 1v1 OKW is still uncontested top of the food chain.


10 Jun 2015, 13:04 PM
#137
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
10 Jun 2015, 13:07 PM
#138
avatar of Katitof

Posts: 17884 | Subs: 8

Have fun arguing actual, latest data, fanboys :snfPeter:
10 Jun 2015, 13:12 PM
#139
avatar of JohnnyB

Posts: 2396 | Subs: 1

A week. A trickle of sand on a beach. A straw in a haystack. Let's remember it, and give it as example whenever our bias blinds us. For comrade Stalin pays us well ...comrade.
10 Jun 2015, 13:16 PM
#140
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post10 Jun 2015, 13:12 PMJohnnyB
A week. A trickle of sand on a beach. A straw in a haystack. Let's remember it, and give it as example whenever our bias blinds us. For comrade Stalin pays us well ...comrade.


If stats were available since launch and included all pplayers ( not just top 200). I guarantee the OKW winrate is probably around 90-95% in 3v3 and 4v4, 80-90 in 2v2, and 70-80 in 1v1. While both allied faction winrate would decrease atleast 20% for every game mode.
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