I always joke, "Hitler had the right idea, he just went after the wrong people."
Controlled oppositions is far more dangerous than some supervillains.
These controlled oppositions (divide and conquer) will become the nr.1 truthbombs that will shock the masses as they learn about their enslavement (true tyranny playing both sides).
For clear proof of controlled opposition, just look at the history of the Federal Reserve Act in 1913.
Mandatory reading for all students in America should be G. Edward Griffin - The Creature From Jekyll Island and free lectures you can find anywhere: https://www.amazon.com/Creature-Jekyll-Island-Federal-Reserve/dp/091298645X
The name itself (Federal Reserve System) is misleading with 100+ years of false advertisements and building an army of corporate shills/praetorian guards.
That's right, North America is quite literally hijacked by controlled opposition (corporate banking cartels).
US = We The Corporations, not a country.
Newell feels that the NFT scene is comprised of “criminal activity and a lot of sketchy behaviors,” and are “not people you really are wanting to be doing business with.”
As a PC gaming publisher, this mobile gaming investment is the nail in the coffin.
RIP PC gaming from Relic, Amplitude Studios and Creative Assembly.
Moving forward, Sega gaming studios should be referred to as non-regulated online gambling casinos and/or online cash cows such as CoH3 (riddled with false advertisements) and Total Warhammer (dying Cash Cow).
Israeli gambling giant Playtika made a lucrative all-cash acquisition offer for Rovio Entertainment, the Tel Aviv-based company has announced. The proposal was put forward following a fairly uneventful year for the Finnish developer during which it launched only two games, Angry Birds Journey and a rerelease of the original Angry Birds.
Playtika is one of the world's largest casual and casino games publishers whose latest full-year financials reveal it hit 35 million monthly players in 2021, which places it in Rovio's ballpark, user-wise. However, the nature of the gambling niche means Playtika is significantly better at monetizing its player base than the Angry Birds maker is. While the Finnish company posted $259 million in operating revenue in Q3 2022, its suitor's turnover amounted to $647 million across that same period. The fact that Rovio's revenue streams also include non-gaming endeavors like The Angry Birds Movie widens that gap in game monetization efficiency.
Angry Birds history;
Sega's Roadmap for CoH3; An online casino app disguised as a game for kids
They false advertised the game, saying "we listen to the community", yet, ignored all the feedback, besides the one which probably was "in the scope" of their changes.
100%. Those buying CoH3 at full retail price got scammed.
Under Microsoft, Relic has shown to be able to support AoE4 long term. Hard to say if they do the same thing under SEGA, but unless SEGA decides to flip the kill switch, Relic has the capability of actually doing the right thing long term. We'll see what happens in the next couple of months.
Just follow the money, Sega corporate overlords are going full EA.
Japan’s Sega is doubling down on console and smartphone gaming for long-term growth as its traditional businesses of pachinko and arcade machines face dwindling audiences and have been in recent years hit by waves of Covid-19 restrictions. Some of its best known titles include Sonic the Hedgehog, Crazy Taxi and Yakuza. Analysts agree Rovio’s existing games lineup will bring it solid cash flow, but disagree on the deal’s other merits.
“Among the rapidly growing global gaming market, the mobile gaming market has especially high potential, and it has been Sega’s long-term goal to accelerate its expansion in this field,” Sega Chief Executive Officer Haruki Satomi said in the statement.
Deal with Sega as you would with EA (an IP hostage situation such as EA Star Wars).
That means Dirty Harry/Super Mario Bros diplomacy such as this;
More ANGRY Sega consumers are a win.
Being too nice, just means Sega will milk the franchise/IP as they did with Total Warhammer with overpriced DLCs.
That's how far I've come, as someone who preordered the game, and even defended the state of the game & graphics from my friends during the multiplayer alpha.
How is everyone else feeling at this point?
Admitting to mistakes is not a sign of weakness but a sign of integrity & humbling yourself.
The CoH/WW2 community deserves better.
We should never accept abuse and unfairness as commonplace.
Complacent fans are like the frog in boiling water;
The first step to breaking abusive relationships is this;
Example of total cowardice and modern-daypraetorian guard protecting the robber barons;
Personally, I have a lot to say about abusive relationships with shady corporations such as Sega (and beyond that).
But this shitshow is not just about me. It's about people making their own experiences and ideally gain the wisdom required to brake abusive relationships.
Only 3 Battlegroups per faction (same amount as in beta). As a result, there are units currently in the game that are unable to be accessed in multiplayer due to there not being a battlegroup made for them.
As I said, this MTX/progression shitshow goes beyond Sega's corporate greed.
Big gaming (big tech 2.0) is trying to revive feudalism within gaming as an "own nothing, be happy" kinda shitshow.
CoH3 evolution - monetization;
PC gamers: Retail + FTP/progression monetization (bait and switch marketing is false advertisements)
Console: Retail with no in-game store and no progression
Mobile: ?
Xbox gaming pass on top of this but not until Sega marketing has boosted retail sales.
Maybe also EPIC games monetization/partnership trying to draw the Fortnite kids to CoH3.
But Relic's game director Quinn Duffy has other ideas. During a recent interview about The Western Front Armies, the upcoming standalone DLC for Company of Heroes 2, Duffy told Eurogamer the studio has come up with a "plausible solution" to the RTS on console problem.
What happens when Gabe Newell the king of Steam dies?
Steam is not perfect but it's nothing compared to the gaming vultures that are coming our way;
But I am tired of that mind boggling tribalism that players will defend unfinished games, just because launching broken shit has become the norm over the last decade.
Full agreement and we have Total War: WARHAMMER III tribalism to prove that abusive relationships with Sega marketing don't have a happy ending.
Largest Total War Content Creator calling out unfinished Sega games;
Volound | The Warhammer 3 Launch "Review Bomb" Was From Fawning Fanboys;
Volound | Total War will be as bad as FIFA & World of Tanks soon;
With future games this seems what Sega marketing is planning for with NFT crypto pyramid schemes etc.
How many CoH3 content creators with a backbone?
CoH3 is still in beta and Relic/Sega marketing lied about this.
CoH3 and WARHAMMER III tribalism is playing right into the hands of what Sega marketing wants which means more gaming feudalism or worse racketeering like this;
ADVERTISED AS SKILL-BASED, BUT ITS MANUAL SAYS OTHERWISE — One of the chief bits of evidence given by plaintiffs’ lawyers is that the game manual for every Key Master console literally owns up to the whole damn con within the fine print.
Like Warhammer III and EA Fifa, Sega marketing wants a bunch of sheeple and Company of Shills.
Why?
Sega/CA marketing has become the EA of strategy games. For recent proof of this look into Sega's Super Game initiative and Warhammer 3.
Sega marketing is investing over 800M dollars into making live ops games that can compete with Apex and Fortnite.
From independent Total War content creator, Volound;
Creative Assembly Spent 4 Years Making a Fortnite Clone:
Volound
Been more than a year now since Warhammer 3 launched and had very few people come to me and tell me I was wrong about anything. The most hilarious instances though are the recent ones where people try to spin the eventual breaking of a complete dead silence (with crumbs) as some sort of silver lining.
"The fact that CA is still unwilling to post a simple roadmap due in November to showcase the content planned for WH3 should tell you a lot on how that game has been managed and who makes these decisions on the brand/marketing side.
One thing that I’ve noticed is that nearly all of the people I worked with at CA on WH3 have now left the company, including brand managers. Yet it feels like nothing has changed 🤷♂️
"
Fortnite earned its owners over $21 billion in its first four years, which is undoubtedly the world record among games of any genre. Of course, it would be rude and wrong to believe that the cost of Fortnite is its profit since the amount is much higher. Although based even on these data, we can safely assume that anyone who wants to buy Fortnite will undoubtedly buy the entire Epic Games company.
Japanese game publisher Sega had outlined its plans to create ‘Super Games‘ during 2021’s financial year presentation. It had also pledged an additional investment of up to 100 billion yen in the next five years to make existing IPs into a global brand by promoting it to global players by 2024 and create ‘Super Games’ by 2025.
100 billion yen is over 700M dollars. With current and new funding this is likely over 1 billion dollars in ‘Super Games‘ investment.
As predicted, Relic has no idea what they are doing and who their core audience is.
CoH3 beta can potentially become a worthy sequel in maybe 1 year but Relic is R.I.P. with a bad publisher. Like EA DICE and Bioware, Relic's ongoing talent bleed will destroy this studio.
Sega/CA marketing has become the EA of strategy games. For recent proof of this look into Sega's Super Game initiative and Warhammer 3.
Sega marketing is investing over 800M dollars into making live ops games that can compete with Apex and Fortnite.
From independent Total War content creator, Volound;
Creative Assembly Spent 4 Years Making a Fortnite Clone:
Volound
Been more than a year now since Warhammer 3 launched and had very few people come to me and tell me I was wrong about anything. The most hilarious instances though are the recent ones where people try to spin the eventual breaking of a complete dead silence (with crumbs) as some sort of silver lining.
"The fact that CA is still unwilling to post a simple roadmap due in November to showcase the content planned for WH3 should tell you a lot on how that game has been managed and who makes these decisions on the brand/marketing side.
One thing that I’ve noticed is that nearly all of the people I worked with at CA on WH3 have now left the company, including brand managers. Yet it feels like nothing has changed 🤷♂️
"
Fortnite earned its owners over $21 billion in its first four years, which is undoubtedly the world record among games of any genre. Of course, it would be rude and wrong to believe that the cost of Fortnite is its profit since the amount is much higher. Although based even on these data, we can safely assume that anyone who wants to buy Fortnite will undoubtedly buy the entire Epic Games company.
Japanese game publisher Sega had outlined its plans to create ‘Super Games‘ during 2021’s financial year presentation. It had also pledged an additional investment of up to 100 billion yen in the next five years to make existing IPs into a global brand by promoting it to global players by 2024 and create ‘Super Games’ by 2025.
100 billion yen is over 700M dollars. With current and new funding this is likely over 1 billion dollars in ‘Super Games‘ investment.
Anyone who thinks Sega marketing cares about CoH3 or Total War fans might as well believe in
Santa Claus
I'm not blaming CoH3 fans. If you like the game, then great. But don't be naive and think Sega marketing is on your side because this is Sega right now;