I'm not saying they're irrelevant at the role itself, but the fact is I already have 5 Bazookas on 2 squads who can't fight infantry (Rear Echelon (0MP) The Major (Tech Bonus) and have effectively no other purpose in combat, and one squad who needed the Bazooka as an LV deterrent where most of his damage comes from his Thompson anyway. I don't need to be spending 350 Manpower on even more Bazookas on top of that, even if they're superzooks.
It's a matter of the role being filled more efficiently and cheaper by squads you just passively already own rather than having to dedicate tons of resources into a role that you already have fulfilled. The manpower is just better spent elsewhere.
I agree with this. By the time I have enough CP to call in Rangers, I will usually have 2-3 Rifleman already plus Lt/Captain and I don't really need any more infantry on the field especially expensive Rangers which will drain/bleed your MP dry with the high pop/reinforce cost. If I feel like I need AT, I will get a second Rear Echelon for a total of 2 with double bazookas which is enough to soft counter vehicles. Something like Guards/Shock Troops works because you can start off with Maxims and have all of your support weapons ready at the start of the game so you can use those as your main infantry. Unless USF gets the ability to start the match with Machine Guns, I don't really see Rangers being a useful fit in any build. If you end up getting your Rifleman squads wiped, then yeah it would make sense to make Rangers instead of Rifleman as a replacement but by the time they hit the field I already have Rifleman with vet and possibly bars which means I don't need Rangers.
I would probably use Rangers with Bazookas more if they had more range. Pathfinders make rather good Bazooka carriers due to the extra +5 Range that they get with Bazookas once they gain veterancy and they can stealth, which can be more effective at the Bazooka Role than Rangers. Sure rangers will do more damage but if the enemy knows you have rangers with Bazookas they will just run away. While I can bait an enemy tank into over extending just for invis pathfinders to pop out of nowhere and hit them with Bazookas.
Idea for Heavy Cav Commander:
In case the Pershing needs better repair and/or the current repair buff does not work out:
The Field defenses could be swapped out with the Urban assault kit. This way there would be proper benefit in having two REs on the field if one gets the grenade launcher.
However this change implies multiple other changes (less defensive to more offensive layout) that affects the whole commander just to "fix" the Pershing. So not sure overall, just a thought.
I would like to see Rifleman Field Defenses Swapped out with the Urban Assault Kit. It feels kind of shitty to have a commander slot wasted to get something that is baseline with every other faction (being able to drop mines and make sandbags). Personally I think merging Field Defenses into Rangers would be good since it would free up a commander slot for something else that isn't standard with every other faction and at the same time give Rangers some desperate needed utility that would make them worth making since any buff or rework is unlikely.