Airborne Troops Tactics
Airborne Rally Points
This points can become oppressive and promote blobbing.
Remove fuel cost. Restrict reinforcement usage for Guards Airbourne (GA) only.
Make the mini information a timed ability or replace with flare.
Move the GA vet 1 strafe to this building, they are not a command unit and should not have access to such an ability.
Players will Blob regardless if they have Rally Points or not. That is like saying OKW Forward HQ should be removed because it promotes blobbing. Now say for the sake of argument we did remove Reinforcement usage and only applied it for Airborne Guards. The Build would still have the Forward Retreat Point which means you could park a Half Track next to it to reinforce all units (Basically requiring 2 units like the Major/Ambulance) and wouldn't really change anything. You could also put the Retreat Point Near a British Forward HQ or Ambulance and achieve the same thing. Not really a good argument here. Its like you are calling for nerfs for the sake of nerfs. Keep in mind that when you look at a commander as a whole you have to look at the entire commander and how it balances out vs other Commanders. You want to create Viable player choices.
By adding nerfs like these you would be pushing people into picking limited set commanders where everyone picks the same thing rather than have real player choice. I use this commander occasionally simply for the Quality of Life the Rally Point Provides. If said Quality of Life is no longer available then I would hands down go ISU 152 or a Commander with Mark Target every game.