No faction should have these Übermenschen. As already mentioned before, their MG34 has double the DPS of the MG42, they can fire it on the move, they have armor and bonuses to retreating squads! How ridiculous is that? You already have that godlike dps, but then you give it Armor and bonuses to retreating squads aswell?
I dont like infantry units that are big warning signs to other infantry and are only reliably killable with vehicles. Oh wait, add some Schrecks and maybe a Puma or Panther to the mix and you are set.
Obers and Falls need to be toned down and brought back to normality. Ofcourse they should be high cost high reward units, but not to that extent. Shocks cost 390mp from what i know, but need to get to knife range and dont even have the ridiculous DPS the Obers have.
Relic fix this plz.
So your opponent uses combined arms. Yes in total they are very powerful but not game breaking as SSheini already explained their should be pro's to rather crippling 2/3 resource income of the okw.
and shocktroopers do way more damage close range and can endure more punishment. obersoldaten become only dangerous when they receive vet. |
Thread: MG3430 Jun 2014, 08:45 AM
The Issue with both German MG's is they need a scout to be fully effective, unlike Soviet and US counterparts.
wtf has scouting to do with suppression or killing power? |
Use cover.
seen it being effective at long range in green cover. |
All the things you listed can be defeated very easily with the right tools. The AT of the okw isnt bad but the premium AT unit, the panther is way to pricey for whats is doing and needs to cost (same for the ostheer panther) 140 fuel. the jagdpanzer is also a bit to expensive what is doing and needs to be reduced to 300/125 |
It's funny that you called me an idiot, given that you entirely missed the point of what I said.
If you're going to go down the route of being an obnoxious asshole, try to make sure you're competent enough to do it.
oh sry then |
Because you will always be matched up against equal opponent when population difference is 30% to 70% in axis favor at best, no, nothing to do with that, its certainly balance after ~20 games per player. 
Yeah ignore the fact that same high level players are in the same list. so once again you went full retard. |
Very easy to guess game is balanced or not 

I hope Relic will reduce resource income to 50% for Oberkommando and will improve USA blobing system  '
The problem is the domino effect. they start with a very strong riflesquad and then receive the very cheap HT that fucks up even its counters. placing the the ami ht into tier 4 will solve most problems. |
While USF can have AT at this time, for sov its completely tier and doctrine dependent.
However, halftrucks can die to small arms and this is one of the reasons why they are early game vehicles, while neither, T-70 nor the Luchs have such a weakness.
Yeah dude a HT with 11 armor 320 hp and a gun that can kill half a squad with one burst and can suppress them to boot is really going to be worried about small arms. its like saying the soviet quad is vulnerable to small arms fire.
And yeah soviets have to make a choice but since your playing against a faction that can pump a ht out that tier 1 cannot deal with at all i suggest you always go tier 2. |
The SS Totenkopf Death's Head isn't a "German theme", it is a very specifically Nazi icon, and these guys are kind of responsible for genocide of 12 million people. It's not like you're sporting an Iron Cross, which is still even used today by the German army, or even just general Wehrmacht imagery. You're using an extremely specific Nazi icon that represents some of the most fanatical believers in Nazi ideology.
Oh, and really, you don't know what "abuse" or "exploit" is.
I could say your avatar is not much better and the organisations it represents caused even more deaths. |
I would gladly exchange a bit of deploy time for a wider arc and the teleport magic of MG42.
Fuck it i would just mirror the maxim with the mg42 and solve every single balance problem of this unit/ |