Thread: Panther13 Jul 2014, 20:43 PM
I'd argue that given the thing is made of paper(it had 108mm of frontal armor, for comparison, Tiger had 120mm and P4 had 88mm) as well as the lack of effective means for USF to damage engines reliably(RAT nades can miss, no mines outside of M20) or even other armor to screen/spot for it effectively.
While Jackson is effective, I'd much rather use panther for its survivability(which is greatly underestimated in this thread, given tank smoke and return of warp engines).
Decent survivability but all in all you get very little firepower for 175 fuel compared to other TD's or even heavy generalist tank. thats why i favor the KT over building a panther |
Thread: Panther13 Jul 2014, 09:42 AM
Thx to skirts and HEAT rounds the p4's will kill any other tank in the game combine this with the p4's ausf J AI capability its the best all round medium tank in the game. and yes panther is shit for cost. in the past the panther was very formidable as t-34's of either type where bad. but then they buffed both t-34's and nerfed the panther resulting a massive cost inefficiency for the panther. this unit needs its 960 hp back and cost no more then 145 fuel.
How bad this unit is shown how many people use either use the tiger or king tiger to fill the roll as heavy tank destroyer. |
for the OH get them damn mortars then grens with lmg's for OKW get them damn support guns then obers. but dont bother with flanking it doesnt work you need to do brute force frontal attacks.
But if relic really wants an unit that can be flanked it needs a nerf in its packup time and 2 seconds should be its bare minimum. |
No, you're just an idiot.
The panther out ranges all allied medium tanks. Get a long view spotting unit and kite and you'll never take a hit- because you're also the fastest medium tank in the game.
Or let them start hitting and then draw back into your At guns.
Seriously, the only excuse for losing panthers to medium tanks in anything less than 3's in you suck.
10 meters is not much and supporting at guns has nothing to do with the performance of the panther. cost analyse the difference between all the TD's and the panther is simply the worst unit at the moment, and yes puma and jagdpanther is 215 fuel however the performance of these 2 units combined is horrifyingly powerful and can destroy any medium armor under 10 seconds |
It also has much, much more pen and 10 more range than the KV-1.
The panther is potent mix of traits. It has the armour of a low end heavy, the range of a TD, the HP pool of a heavy end medium tank and the usual german option for pintle MG's.
The buff to small arms has made the panther able to do something, at least, for AI- but it remains a great anti-tank option against mediums and TD's- and can also weather some infantry based AT in the process, which the puma simply can't do.
Pumas remain so good because of how cripplingly amazingly god tier Target Weak Point/Aimed shot are, as abilities. It's guard buttoning you can't interrupt and doesn't need a squishy infantry squad standing next to the tank to use.
Jagds are the usual turretless TD trade of firepower for mobility and flank death.
But panthers already give you everything you need to completely mop up medium armour. Fastest, heaviest armoured medium with great range- it's all you need to deal with any number of T-34/76. Allowing that firepower to come cheaper would invariably start pushing us back towards the good old days of beta panther rolling, which I certainly wouldn't want anyone to suffer through.
It could probably use a small accuracy buff to make the most of the low rate of fire, of course. A reduction on the penalty for moving would probably serve it best. After that, it's probably good where it is; a small AI buff probably wouldn't hurt make the cost a little more justified, I guess.
your wrong on every account mate . it doesnt mop up medium armor safe for the t-34 in fact it struggles against medium armor compared to the puma m10 jackson or jagd . i even lost a panther to an easy 8 courtesy of the rng gods.
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Yes it is. It has a higher skill ceiling, for a start ;P
But seriously. It's not hard to examine any player critically for a moment and figure what they focus on. 2v2 is my shindig.
But I want to see both balanced, and if a change to a 1v1 viability makes 2v2 (and invariably up) start to get thrown off, I'd be rather disappointed.
Very true. stuff should be balanced and in this case the panther has no real effect on 1vs1 or 2vs2. even so however the current panther is simply not balanced. right now it has decent hp good armor and penetration but very low dps. if you look at the kv1 it is a decent all rounder but it doesnt cost 175 fuel.
In either case you get much more from the puma ,jagd or kt then the panther |
I'm rank 10 at soviet 2v2, below rank 50 at OKW and USF, and that's not good enough for you?
The only fraction I don't play is Ost, because it bores me to tears since the beta.
I offer balance based on my 2v2 observations. I enjoy 4v4. Good for me.
But as I said- OKW can have whichever buildings they want up fairly quickly. Their economy is not so doomed you can't have what you want- and the point is you're not locked into a linear progression of vehicles. You have got the freedom to pick and choose which armour you want and in what order, rather than have the soviet locking of tiers or ost linear progression. USF is similar, but has less viable vehicle options.
Just be aware you get limited vehicles. As I said.
2vs2 is a very different game then 1vs1.
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Umm, you do realize that you can salvage HMGs, mortars, AT guns and their wrecks as well, right?
If you are fighting T2 heavy soviets, we're talking a buff of 20-60 fuel here if you can wipe weapon crews.
The only things you can not salvage are things like flamethrowers, LMGs, shrecks ect.
Woopie 5 more fuel it doesnt change the fact that the panther is a steaming pile of shit. if you want to counter vehicles and medium armor then 2 puma's will suffice and perform way better then the panther. if you really do need something to spearhead an assault is suggest you wait a bit and get the kt out.
The panther needs a fuel decrease to 140 before i consider touching it again. |
us tech needs delays and be more expensive. the AA track should easily cost 70 fuel and . also increase the first lt/cpt cost to 500 mp. |
Great display of knowledge on what ad hominem is, dude. 
You might want to educate yourself on certain terms as well as set up sarcasm detector.
Seems like you guys always blobing your units and only crying for nerf then it doesn't work...
Thats ad hominem idiot. now slink back to coh 2 forum with the rest of the fanboys
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