Yes because model count is the only factor that determines durability right? The fact that the average DPS of a grenadier squad is 1.5x higher than that of a conscript squad does not factor into it, right?
Irrelevant. as soon as a conscript squad pulls of a flank the mg42 is forced to retreat no matter how low the dps of the script squad is. |
Vetlolcakes thread got locked for the right reasons but he is unfortunately correct that the maxims are far to powerful vs the OKW. Maxims spam has always been an icky unit in 1 vs 1 ostheer and unbalanced on certain maps. But ost had access to the riflenades, 222 , mortars , snipers and the superior firepower of the grens. OKW doesnt have that. their only early game unit that has some ability against the maxim is a flanking SP squad. other then that your hopefully on a map with lots of building hwere you cower in until you can get the obers or luchs out to deal with the maxims.
its a rather major imbalance. 2 things are needed to destroy the abomination called maxim spam forever.
1: reduce the man from 6 to 4. its durability is way over the top.
2: give it a 2.4 packup time so it can be actually flanked. to compensate its arch should be increased by 20.
This way it acts more like a traditional MG then the current abomination we have. Yet with the fast setup it can still act as an assault mg which still an is idiotic concept of relic as any mg should be a defensive support tool. |
There are units that exploit the weaknesses of the US and close the gap early-mid game by increasing their losses. Obviously the US is strong early game and weak late game compared to Ost.
So far I got:
Sniper, 222, Assault grens, Stug III E
Sniper and assult grens are a matter of map and skill but they are no hardcounters to a 720 mp disadvantage . and he can have shermans out when you have a stug e or even worse he is armor commander and uses the wolferine.
222? dude if he rushes to aa track and you rush to 222 you can only enjoy the 222 for 5 fuel. |
The issue is not can unit X counter unit Z. Because the ost has every tool needed to counter the am ones and do so cost effectively especially if you have the mobile defence doctrine.
The reason why this match up is unbalanced is early game economics. the fastest and least expensive tech AM vs the slowest and most expensive and slowest tech (ost)
to get to tier 2 ost player needs to sacrifice 400 mp. the am zero as they gain either a LT or CPT for free. thats a lot of mp early game. But the ost is forced to buy a pak to deal with the Stuart or the AA track it sets them back another 320 mp. The am on the other hand doesnt have to worry about enemy tanks for quite a while and flak and rifles can handle anything tier 2 ost. so the next fuel mp and ammo can be invested to acquire even more AI power.
In total the ost is set back nearly 720 mp in the very few minutes of the game. that is the key reason why the matchup is so god awfully imbalanced. |
The thing is that units have changed and safe for the obersoldaten nobody was complaining about them. was the nerf to the fs and pgz necessary? i say it was not and they nerfed unit that where performing fine. |
Spotlight halftrack is built from the same building for a reason.
still unreliable. support guns like mortars sometimes can be real gamebreaker or do nothing courtesy of the rng god
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The already strongest starting infantry of coh 2 gets severely out of whack with this commander. the ability to pump out vet 2 rifleman which severely increases their already borderline op firepower even further and some maps your royally screwed,
The ability to vet up rifleman needs to come later. i suggest rifleman training to arrive at 2 cp so these guys dont fuck up the early game balance. |
Thread: Panther14 Jul 2014, 08:20 AM
Am I the only one that really likes how Panther was tailored recently?
I won't comment on price as I don't know if it's too costly or not, play mostly OKW recently, but when you start to use it to exploit its strengths it does get the job done even against far more superior tanks like IS-2. On good terrain Panther is actually able to circle strafe IS-2 turret.
With one of the war spoils OKW commanders you get fire shell that boosts dmg by quite a lot.
Even as OH you can stale game for a while with PaKs as your AT to be able to field Panther.
I did the same thing with a puma i dont need a panther to do that.
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Whatever... it hasnt failed me yet. Cant say the same for my Ostheer anti-maxim tactics.
if will fail you against a decent player however and the packup time of the flaktrack means it is screwed if it encounters an at gun and doesnt have vet 1 yet.
best bet is support gun and tech straight to obersoldaten. |
Thread: Panther13 Jul 2014, 22:08 PM
No, my logic is following the changes relic does, which means the stronger the armor is, the bigger the price is and many variables add to that and the final cost, such as armor, health, ROF, range, penetration, speed, acceleration, even vet scaling. KV-1 is the closest thing to the panther with similar survivability, but survivability only. It have vastly inferior gun, noticeably inferior acceleration and speed, inferior range, penetration and costs only 30 less.
Now, similar things can be said about 34/85, which have nowhere near the survivabnility(much less armor), but makes up with better penetration, acceleration, speed then KV-1, but still is quite expensive.
Same things for both 76mm doctrinal shermans who pack a punch, but don't really take any.
Hell, recent P4 cost changes only confirms what I'm trying to tell, which is a sum of all stats makes up for the final price and when one units stats are far greater then others, so is the price.
For Panther the dominating stats are speed and acceleration, range(best of all med and heavy tanks, not talking tank destroyers here), armor and jet engines and arguably we could slap AI upgrade that adds up to ~13dps, which is noticeable, no matter how you try to spin it. Thats enough to warrant higher cost relatively to other tanks with lesser stats.
By your logic of "overpriced", probably the only tank that isn't, is the T34/76(again, taking medium armor only into consideration, KV-1 armament doesn't really classify it as heavy armor either).
the kv1 does a great job killing infantry your logic is flawed. and yeah the panther has a better gun but that comes with the AT specialist territory. |