Because most people here have either been playing since game release, had been playing before the big compensation OR when they introduced a limit cap on supply gained on custom games (people afk farmed them with scripts).
Many commanders which were given for free at some point, are not available in all versions of the game. Therefore things like humblebundle versions or simil don't have even the most basic commanders. So this makes it impossible for veteran players to relate with the experience of someone "new" towards the game.
Same thing happens in other genres of games, although it's more understandable if they are F2P.
I didn't mean that they claimed it 5 years ago. This thread pops up every now and then, and even on the latest iteration of the loot system they were doing so. It might be that they unlocked all stuff before that and don't know the grind, but on the other hand it is not difficult to make a quick estimate of how long you need to play given the drop rate of supply, games for a reward and prices of commanders and considering that a normal game lasts anywhere between 30-60 minutes.
I also disagree that the current system is the best one. The commanders are heavily overpriced (unless making ~20 commanders requires the same amount of work as making a new AAA game). And they are supposed to be like that, because buying them with supply is not feasable. The base commanders are fairly limiting in play style, so the actual 'full' (not even meaning all commanders but a decent selection) game of CoH2 still costs quite a lot, especially for an 8 year old game. And the latest since Relic is not really involved into balancing anymore, the commanders cost them zero work and maximum profit. I don't mind paying for extra content if the content is worth it, but the discrepancy is huge here, even for a game I like as much as CoH2.