This discussion is truly hilarious. People act like 10 years ago, there has never ever been a blundered launch of a game and game companies lying to customers. We all know that up to the appearance of diversity criteria, the gaming company has been a happy teletubbie world where everything went right and nothing went wrong.
Yes, Relic is probably partially hiring for diversity. Yes, artificially restricting your pool of potential employees will definitely lower the chances of getting the most talented one. It doesn't automatically mean you'll get the bottom of the barrel though. They'll do an 80% job instead of a 90% one.
If you crash your car into a tree it's probably not because of the fly that distracted you for a split second. It's because you've been going 150 on a 80 road in heavy rain on worn out tires while ignoring the "sharp turn" signs. The fly has made it worse than it could have been, but everyone here is running around saying "it was the fly! Otherwise I would have made it!".
CoH3 is lacking in so many areas, it's not the fault of a couple of diversity hires. If you think that's the main issue and a couple of people slightly underperforming run the whole project into the wall, you have apparently no idea about project management. With that amount of issues, there's larger issues at Relic, diversity hiring is only one of them.
In summary:
Is hiring based on diversity bad for performance? Yes.
Could CoH3 have been better at launch without Relic diversity hiring? Speculatively: Yes, at least in a couple of areas.
Would CoH3 have been a good game then? No, surely not.
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