Yeah if the su76 arrived earlier you when there are actual lights still on the field it would be an absolutly fine unit. Cus soviets dont only have a inf weakness mid game, they also are not very strong vs light vehicles early on. Both make the mid game harder for soviets imo. Both ost and okw have fast and strong lights with smoke in most cases.
If t3 is split and su76 and m5 arrive earlier it would give soviets a choice instead of always go t70. Not that this will happen but i can hope it will someday.
The last patch actually made it arrive a tiny bit earlier. But that's not gonna save it. Axis get their LV between 5-7 minutes depending if it is OST or OKW and teching choices, Soviets get their LV now at 7-8 minutes which is a tad later but also stronger. The timings are all fine. The timings for the SU76 considering its strength is also fully okay.
As Soviets, if you're playing T1 you can rely on PTRS to fight LVs. If you're playing T2 you have access to the ZiS which has better late game scaling. But with Axis' weapon upgrades kicking it at around 4-5 minutes, your infantry will start losing the fight and the Su76 will not help you in that regard. So you will always build the T70 to carry you over that 10 minute drought until your infantry becomes competitive again. Additionally, the T70 can take on all Axis LVs if necessary except for the Puma, which in turn only is built in response to your T70. And nobody will to T70-(Puma)-SU76, especially since the SU76 is a shitty choice against OKW. Against OST LVs, your T70 will do fine. There is just no niche for the SU76 in the Soviet army. |
He is mostly correct. The kill radius only aplies the the barrage unless i am wrong. Wich is a activated ability not its main gun.
The su76 is underwelming esp at vet 0 as a td for countering medium armour and up. The barrage is nice but is a secondary role and less powerfull then the zis barrage.
So yes it is a benifit but not by much imo.
The OHK radius is increased by increasing the damage. It technically also applies for the normal gun, but for AT specialists this is negligible. The SU76 barrage at vet2 gets an OHK radius of 0,96 compared to 0 at vet0.
For the stats and cost, the SU76 is actually decent. In my opinion it is the same issue as discussed in other threads before: For its T3 timing, it does not fit the faction. Soviets need an AI specialist to counter their infantry weakness in the mid game. In the late game, they just have better options than the SU76.
The only point where I can see it used is therefore a last ditch effort to not be overrun if you lag behind in the game or potentially an Ostheer player spamming T3 units. But the last one you will only encounter after already having invested into T4, so you'll usually stick to T4 units as well. |
Well I am not connecting it with admin abuse but that ban message came up right after I dropped in the first minutes twice in 2 games consecutively. That's why I am confused that what sort of ban this one was? Whether it is due to those dodging( because Valorant or csgo has such stuff as penalty) or just ban for previous id ban?(Well how do even relic recognise the 2nd id by the way?) Because I am already seeing a lot of other folks still playing with their 2nd IDs in my list after they got banned too.
I don't know the how many-eth time this is you got banned. Judging by the fact your last ban was two months ago and back then as well as now you try to blame it on someone else or a reason no one else got ever banned for, I am 99.9% sure you're regularly flaming in the game.
It is your fault an no one else's. Either learn that or keep getting banned, but then you should stop wondering why no one believes you. |
This is true, which is why I'm not terribly bothered about the exact time-frame of certain units in each army, I'm not sure if they're intended to represent armies of a certain timeframe (Like OST and OKW are), at least not in MP.
Though that's hard to know until the game actually releases. I am thinking that the Campaign and MP factions will be rather different though, in terms of what they have access to.
Well even the armies in CoH2 spanned from at least 43 to 45, which basically justifies every weapon in the game.
If people play a WW2 RTS, they want to get a Tiger and other icons of the war. Relic surely knows and will implement their stuff accordingly.
I just hope that for campaign and scenario missions they will stick to what has been used back in the time. I think the same as you of the difference between MP and SP |
Mate you were already banned previously and claimed to have no idea why but connected it with admin abuse or someone at Relic wrongly banning you.
Now you're banned again and claim it was due to dropping 2 times while everyone else was afk (which apparently was not the case, the opponents will usually just take the free win and not bother reporting).
That's not believable at all.
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Giving everyone a big tank is not only lazy balancing but takes out a huge aspect of the setting. Facing a Tiger in 1943 was a problem. In Coh3 it is solved by fielding your own imaginary counterpart. How incredibly boring.
To be fair though the game will likely range until 1945. Unless there will be a restriction to certain years this will always be the case, just as it was in CoH2 and CoH1.
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From a game point of view, the Black Prince is also not needed in the game. That is, it is a clone of the Tiger for Britain. Then you need a Tiger Clone for Italy and only plywood P43 Bis is suitable for this role. Britain and Italy have powerful AT SPGs.
Technically you don't need a heavy for each faction. I like heaving heavy tanks as an option, since the tactic varies wildly from spamming 2 mediums instead. Having that choice is good. If the BP were the only heavy in the British arsenal, by god let them have it in skirmish battles. But there are other options already. I think it might be a sign of getting all the weird unicorn units again. Which is not necessarily bad, as long as it serves a gameplay purpose. Everyone wants to play with some cool and weird stuff from time to time, spamming P3s and P4s all day will get boring. But I'd like it to be at least believable. Maus and Ratte are not. Black Prince? Not the worst offender really, but not great either. We could just have the Comet or something to fill that niche, and given this context just seems like an odd choice from Relic. Why throw out authenticity when there is no benefit of that?
Would be difficult to make the Italy campaign authentic since Axis were able to hold off only thanks of USF wrong decision making at some crucial moments on the early campaign. If the US didn't wait like sitting duck once landed they would have storm 2/3 of Italy before the Axis being able to reinforce their positions.
But I agree with you on the distinction between campaign and skirmish.
Maybe yes, but in the end compromising for gameplay is fine. As I said above, if the BP was the only heavy vehicle in its role/class that the British had and it was really not THAT far from being used in WW2 and potentially Italy, then let there be a Black Prince. But there is no need to, the British already had other tanks that were at least used in Europe.
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BP should stay for multiplayer, but not used in the campaign.
The campaign should be authentic. If I am supposed to be the marshal of this theater, I should have the same tools that they had. The multiplayer was always more far fetched, there is also neither a time frame nor any context attached to a multiplayer battle, so I don't care as much if a tank appears that missed combat only just. It should be believable that this battle could have happened, nothing more.
Overall I don't get the choice of the BP though. Does it really add THAT much to gameplay? Some unicorn units like the German Sturmtiger or USF Pershing at least have a very recognizable and distinct role. So breaking the immersion can at least serve a gameplay role. Does the BP really have that? There are other options that could fill that spot. |
I really hope they will implement it as a cheap German mainline. Or maybe in between lights and mediums so that it can be used in conjunction with P4s as historically intended. |
I can't imagine that Relic will release the world builder before most to all of their assets are done. I'd also assume that they will probably need to fully focus on the main product before giving stuff to the community |