I reply to that comment. Not a Topic.
You're lying with statistics.
Let considering how much DPS that you mean 100% in its number.
According to this
https://coh2.serealia.ca/#97
Conscript max dps is 4.
4/6 = 0.67 per unit.
grenadier max dps is 6.
6/4 = 1.5 per unit.
assuming sniper dropped both 1 man.
conscript dps = 0.67*5 = 3.35
grenadier dps = 1.5*3 = 4.5
assuming sniper dropped both 2 man.
conscript dps = 0.67*4 = 2.68
grenadier dps = 1.5*2 = 3.0
even gren has halfzize of squad they still have higher dps.
Infantry unit was balanced by a lot of stats not just squad size.
this is not include Target size,pop cap, weapon upgrade. tech order. etc...
this is why I lazy to explain these things to you.
1. This site is often wrong and 90% at least inaccurate
2. I don't know where you got the data from, surely not even from this site, because it does not line up. It's wrong though.
3. Because of 2, your calculations and conclusions are wrong as well.
4. DPS is not everything. Breaking it down to DPS only is pretty nonsense and only works if the HP are comparable.
|
What is the European prime time? GMT? I feel like if I queue at 18.00h (gmt+2) the MM is all over the place with ranks from 1 to 9999. If I queue at 20.00h the MM is even worse. If I queue at 16.00h even more worse. Only during the weekend can you queue at any time and get a decent match (# of players during the weekends is usually 9k+)
I assume this probably due to searching as a random? The MM will not find enough players of similar rank in time and then just pick someone far above or below instead, which regularly screws up the matchup.
While I've had some shitty matchups as well, I usually play 2v2 and 3v3 in a team, and I have to say that most matches are overall decent. |
I think I have seen a post from Relic somewhere saying that it basically doesn't matter what you pick there - matchmaking is global and it will select the best option automatically based on all players in the match.
I have EU selected all the time and sometimes there are games with Chinese and the lag is insane, I feel like 1s before retreat... so I don't think it matters.
If we mean the same post, I think the point was that while matchmaking is global, the ping is factored in when choosing team mates. It's basically just another parameter but not a hard exclusion.
Getting Asian players from time to time is probably normal regardless of servers. At European prime time it is middle of the night to very early morning for them. They just won't find any other Asian players of somewhat similar skill, so matchmaking will decide against latency in favor of making a match.
Or maybe he selected European servers as well, who knows. |
The game has a hard cap of 0.61 received accuracy. In other words, a vet 3 god-tier Gren squad will have a hard cap of 0.61 target size when been shot at by a shit accuracy infantry like vet 0 conscripts. Relic hardcoded into the game to prevent matrix RNG dodging infantry.
Wait what?
That's the first time I see someone mentioning this.
I am not sure if I understand correctly: do you mean a squad has at least 0.63 RA? Because that is not in line with what I have seen from modding.
And what does the cap have to do with low acc units? |
|
Does it only work when both UKF players teched hammer? Or can a hammer player give warspeed to anvil UKF?
First one I'd say is questionable, but not a huge issue. Second one would be broken |
|
As Protos said.
There are bushes on some maps where I don't know how they behave, since infantry seems to stand in the middle of them.
Example of this would be the VP on the field in rails and metal. |
|
It is a preference setting to which servers you want to connect. It will improve matchmaking, but you might still be matched outside of your region of no other players are available |
In fairness, ptrs shots don't usually miss either. To the point where I'm having a hard time believing it was caused by a miss
The miss only makes sense if it was attack ground shot. When left up to accuracy ptrs have a 84% chance of hitting a kubel. Against most other targets it's 100%
Edit: ^that was using their old accuracy, as of winter patch it's even higher. I think it's literally impossible for a ptrs to miss a vehicle unless you're using attack ground (penal ptrs far accuracy is 0.16 according to patchnotes)
Right, I forgot about that.
During tests, I sometimes had instances of a tank not hitting its target because there was already a crater from a previous shot.
Maybe some terrain issues were going on here, too.
Or technically (high speculation), it could be a hit on the tank with AoE penetration triggering the mine, if the stats allow for that. |
What is the main distinct difference between Grenadier suqat leader Stg vs Volks vs Pgren Stg's ?
Also idea of giving 5 vet volks to pGren stg's.
PGren StG is better, especially on closer ranges. I forgot about the most recent changes to VSL, but I vaguely remember that the StG is either the same or functionally similar to Volks StG. |
Well when it comes down to it, the Sherman ammo switch doesn't have a logical explanation to it outside of game mechanics, nor does the ZiS-3/SU-76 barrage ability, when contextualized with the shortcomings of their normal attacks. At least this has a rationale associated with it: the MG team is switching focus between accuracy or area suppression, depending on whether they are targeting a single squad or want to keep a much larger group of soldiers at bay.
Crews had different shell types in their tanks. That's actually a pretty neat way to simulate that. I don't get what is illogical about it, apart from the ZiS using such a different trajectory.
Different orders for the gunner could be a somewhat logical explanation, but it does not always make sense. It is still only one squad, there is no much larger group. Suppression fire usually makes more sense if the enemy is behind cover, if you can't see him as well so there will be fire into the general direction to keep him in cover. Against squads in the open, it does not make an awful lot of sense to me. But maybe someone with a more military background can clear that up. |