Absolutely true. However, there is one thing that makes bottom cutoff/VP funny.
First of all, both the VP and the general points are cutoffs, so you need to hold both to have fuel.
That's the main point I really like about this map. It is one of the few, where consistently going for the cut off is actually a good strategy.
It is somehow a necessity as well, since the fuels can be held by a single MG with almost no way to flank it.
I remember I once built a fighting position at the fuel (the one near the church), and another one to cover for infantry that want to flank this position from the back. Long story short. My opponent first got stuck on the fuel point, then decided to flank with Schreck PGrens and got stuck in the second one, and never got the fuel for the rest of the game, since it is suicidal to push and ATG or tank to these points, even mortars don't give you really favourable angles.
But this is where the map shines. Even in that situation, due to the fact that the cut offs are still exposed, my opponent still has a chance to deny my fuel.
The second great feature (not related to cut offs though) of this map is the huge bunker in the middle with "roundabout" trenches. I find it cool to play, although the bunker is not really fairly placed in the middle.