This and I am curious if they want to nerf some of the really broken stuff like IL2 Rocket Strafe instead of more token changes like USF grenade package 50 MP cheaper.
Other things that need to be looked at:
- Scott is way too durable needs to lose smoke or HP
- Jackson still too good, brainless unit with no weakness
- Pak Howitzer still too good compared to Leig, Mortars
- AOE of heavy tanks and ISU needs to be reduced slightly, they wipe infantry too much
- SVT Cons limited to 3 SVTs instead of 4
- Rear Echelon rifle grenade needs to stop being a passive ability
- Cromwell needs some sort of defining strength instead of just being meh at everything
- Firefly still too bad IMO, even though a Jackson nerf would make it more balanced in a way
- Brummbär needs to get some of it's recent nerfs reverted, either armour or range
- Panther needs a bit more accuracy
This sounds fair.
Except the heavy AOE.
The +2cp delay is enough. The extra tech structure seems punishing for okw. And the cooldown timer seems harsh for Axis.
The delay effectively nerf their performance.
Heavy will come up against besides vetted TD and Atg, but also infantry with vet and upgrades, like bolster, AT nades, sprint, handheld AT.
This is how things should go for game progression design of late games units.
Heavy should perform well. But of course, they face against vetted units at the start, but they also will vet up and become the clear end game units.
That is alo why my pain in Panther for not level scaling.