Huh. Well, thanks for that.
I'm surprised because several people have said to me in game that they have the same problem, but maybe it's not as common as I thought.
Still, I have the feeling that the netcode just doesn't do any double-checking at all, so just doesn't work on high-latency / lossy connections (insert TCP vs UDP meme.jpg)
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Register Time: 2 Jan 2016, 10:40 AM
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