Did you had a talk about this map with tric?
I did not. This was an exercise for me. I learn by doing. Everyone wrote this map off but I know a couple hours and it could be highly playable. Last time I talked to Tric about this map the point layout was the main issue. Having two VPs next to each other is a bad idea(Angoville). And moving the VPs means ALL of the other points need to be changed. So that is the first thing I did was move ALL of the points. I think Angoville needs a point layout change as well and saw this as an opportunity to try it out and maybe learn something.
There is a reason, why red cover is in coh.
1. Vehicle speed boost.
2. Insta-pinning of squads.
3. Creating impassable lines to slow approaching enemies.
It seems like in 1v1 maps you would only want red cover in a few places:
1. Either straight from base to base to kill/chase down retreating enemies.(RED)
2. Or across the center of the map(YELLOW) ie Crossing in the Woods.
3. Or just some random areas to punish movement thru them.
Langreskaya has RED cover all around your base exits. Seems bad. And it just feels wrong to make some of the road red cover and some not. Then it becomes ambiguous and works opposite of the deep snow mechanic.
As all of my posts, 75% I speak from experience and what I see everyday. 25% is to either raise awareness for other readers or to ask questions I do not know the answers too.