

CROSSROADS
Crossroads has two great things that I think make it perfect to play on:
1. Just the right amount of sight blockers placed in locations that allow you to make aggressive moves. You can push up to a line of blockers and look around. Then push if it is safe. You can also really push hard and overextend, to some degree, because there are enough blockers that you can move behind one and escape.
2. There are more points than normal. The cool part about this game is feeling like you are doing something. That is the main tactile feedback that you are making things happen. So every push is rewarded with an immediate new point taken. And since there are more points, the next point is always near by and the point after that is near by. So you are not locked into going in one direction. This lets you adjust your strategy on the fly. If you planned to go left and then run into an overpowering force just turn right instead and cap that direction. On large maps with poor layouts you have to engage, retreat, or walk the 45 seconds to the next point. That whole 45 seconds you are falling behind on teching and panic sets in. You never feel like you are accomplishing anything and have limited options.
NEXUS FEEL
I think Blvckdream was feeling how empty the center of the map is (pink areas). That in combination with the munition being way out of the way. With the points being all pushed out to the corners the map feels very large. Units are walking for long periods of time before they are actually "doing" anything. So players may miss that feeling of accomplishment.
Since the points are pushed so far out, you have to go ALL-OR-NOTHING to one side and hope you do well. If you do not do well, you will retreat and then be way behind on teching. And then hope you do not smash your head on the next side because it will be gg if you do. Crossroads always feels like you can cap enough to come back. It is never all or nothing.
NEXUS MAP CONCERNS
I do not play 1v1 much, but the buildings around the fuels could be cause for concern. Hard to say if a top level player would camp a house with an MG. Seems like a waste of resources at that level.
Having 6 points on the EAST side and offsetting it with the fuel more on the WEST side could be an issue for some.
Just my quick thoughts. Hope that made some sense and hope it helps get us another great 1v1 map! Oh, and Luciano likes trains.
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