I respectfully disagree. It was the deep snow mechanic which I disliked. Blizzards could be dealt with. BTW, I accept all cold tech made the 1v1 game less e-sports friendly
But if the deep snow were turned into ice, as it is now, does the Blizzard mechanic still remain lame? (I had not realised OKW got the deep snow manouevarability advantage you mention).
The deep snow mechanic is cool and a decent idea. But slowing your units to a crawl = dead units since you cannot easily discern where the deep snow is. It is also a problem for inexperienced mappers because they put heavy snow in well traveled areas


Blizzards kill your FPS and make Esports boring. But is really cool for the single player or AI experience.
I keep leaning towards slight mods to the Automatch portion of the game. It should be split into:
MODE 1: Campaign+AI fights
- More maps to play on. Not necessarily balanced but more fun oriented.
- Blizzards, deep snow, etc
- Could add stuff like:
-- A) Vehicles speed changes.
-- B) Vehicles take damage from hitting things.
-- C) Vehicles could use fuel to move.
-- D) etc
MODE 2: Automatch
- Reduced RNG.
- Reduced map list.
- Reduced call in garbage like planes that kill everything and require no micro.
I fear what COH3 will be because they tried to make COH2 bigger and better than COH1. And instead turned into stupid no skill slaughterfests. Too many units are all OP or require little skill. I would like to see it get back to being a little more even balanced and have more meaningful engagements. Not I upgraded my blob so now it mows down units so fast if there is any lag at all the users micro will still not save the unit. Lets get back to what made COH1 fun.