A lot of the suggestions like arty are nice, however, that wont help you 2 minutes into the game. Unless you can build a Katy at the 2:00 mark? Kappa
In team games the first MGs to arrive are key to holding that ground. So make a mortar as your 3rd or 4th unit. By then you will have infantry on the line and can assess the number of MGs/mortars you will be facing.
The real issue is having grenades and CQC units to take advantage of getting close to the MGs.
Remember, mortar is designed to force the MG to move, not to let you kill it easily. And smoke will let you take points right in front of an MG since they do not have attack ground. It is much better at wiping vet squads on the move without any sight because relic things
And the most important TroyD tip of the day is that smoke is also effective against snipers...The more you know....
Profile of Rosbone
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Register Time: 26 Aug 2017, 18:38 PM
Last Visit Time: 17 Apr 2024, 06:03 AM
Broadcast: https://www.twitch.tv/Rosbone_Mako
Steam: 76561198351782810
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Register Time: 26 Aug 2017, 18:38 PM
Last Visit Time: 17 Apr 2024, 06:03 AM
Broadcast: https://www.twitch.tv/Rosbone_Mako
Steam: 76561198351782810
Residence: United States
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