well were relatively new to the cph2 community and have only hosted a few events them being the road to glory amateur events but we are most well known for the battle for Berlin 2v2 events Your text..
and we will be doing many more events in the future
ZEVA is a multi-national gathering of players involved in Strategy Games, mainly TW/coh2 . Our new venture brings to Clans with different histories and backgrounds together to bring some order and common ethics to the online world
with players hailing from Australia, The US, Many Countries in The EU, Brasil, Indonesia and beyond
Just out of curiosity and being overall lazy to look things up, is there a special recent reason brits are denying russian visa's currently? Or is it just old Cold War era paranoia.
The novichock poisoning was the last straw i think
Since this cycle is a rework cycle and not a bring back old maps cycle, the sooner the new version is posted the better? I would like to look it over myself, even though I am not a 1v1 player. At least post an overhead on this forum.
As a mapper, you know we mappers see issues with maps all day long that we could fix in under an hour. But the problems are sometimes hidden until the map has seen many hours of play.
The main problem I see with urban maps is:
1. Too many buildings.
2. Weird cover positions. Cover is usually parallel to the the buildings. And if it is not, it blocks pathing.
3. Lack of open areas. Close quarter combat decides a lot of engagements leading to vetos.
I do not recall Caen having too many of these issues. But could maybe use more open areas.
The version that is still in the game has the harsh cutoffs that are opposite the resources they remove, correct?
this is true but if u back cap u can negate the cutoff by spending 1min max so u can secure your fule the cutoff hurts the lazy people that don't back cap