I think the main problem I have with this map is the base positioning.
Example
The South base fights well to the north and then to the east towards the enemy bases. If the mid player is not doing well, you will retreat right thru the middle of the map.
Same with the center position. You push thru the mid and retreat thru the south and get rekt.
You are punished for pushing too far which means:
- You are rewarded to just camp. Make MGs and chuck rocks.
- artillery pieces have no threat of being pushed.
The base locations need to be adjusted but that would require some point changes as well. TP by the base would be moved and the fuel should be swapped with another point.
I am also not a fan of the wonky unit movement through the narrow cluttered center lanes. But that is what makes it Angermuende I guess
